Make the lost river darker
LeechSoupDotYum
Join Date: 2016-02-24 Member: 213378Members
The lost river isn't spooky enough. You can see around just fine with no light, I think it would greatly improve the lost river experience to only be able to see what is illuminated by your flashlight. Being snuck up on by a river prowler would be actually scary, and if more fauna are added to the zone, it will be scarier only seeing sillouettes and hearing noises than just seeing them from a safe distance.
Comments
All white albino creatures.
Yes - This should be something for a new cave biome.
Would make exploring around the Cyclops a lot easier.
You could easily sort of implement this now by making that 3rd mode just turn on the lights on the cameras. Then you could point the cameras where you wanted light, and exit the vehicle (currently the cam lights shut off when you exit that cam).
I've made this idea b4 u prig.
Jk but seriously. It was "Crystal Trench" as a placeholder name. The deepest part. It would inhabit the edges of the map as The Dropoff. Essentially so dark that you cannot see in front of you, but there are floating rocks and walls filled with purple Crystals that pulsate with light.
I'd like to see a bit more of a balance really. There's too much global lighting in those two areas, that the bioluminescence of the life down there is largely wasted. Speaking of which, the Sea Dragon has some gorgeous light displays when in the darkness... But he only shows up in a fairly bright zone, and a very very bright zone. The biolumenescence is almost entirely wasted on him. Part of me hoped that he'd show up in or around the Dunes ILZ entrance because of their hunting reapers, but then the entrance got removed. And with the Aurora entrance being considered for removal too, where do these dragons get their reapers from then?
Back on topic though; I'd love to see these two darkened up somewhat so the glowing traits of the life down there have a chance to shine (no pun intended) but not dark enough that ithe rest of the detail is completely lost on you either. I mean, look at the Grand Reef - it's darkish, and at night very dark, but then you can see the glowing of the plantlife so much more. And the Safe Shallows is especially pretty at both times of day. At night, the bioluminescence of the life there is so much more apparent. In the LR and DGR though, it gets drowned out in the bright global lighting down there. It's a pretty extreme transition too, if you're getting into the LR from the Blood Kelp Zones.
Something similar to the lighting in the new Ghost Canyon cave is what I'd like to see.
But maybe made a bit more bluish.
I'd also like to see some of the other deeper biomes like the Northern Blood Kelp, Mountains, and Dunes made at least a little bit darker as well.
The underside of the Floating Island is also way too bright at night for some reason.
Under the Floating Island at night.
The shots you have of the LR there would be a big step in the right direction, though I'd personally take it just a little bit further than that, it's still good.