Better wall and floor placements inside the Cyclops

lucashc90lucashc90 Brazil Join Date: 2017-01-05 Member: 226176Members
This one is more to get rid of an annoyance than a game breaking or game changing suggestion.
I have notice that most, if not all, objects placed inside the cyclops are floating on the wall or hoovering above the floor (also, some get permanently black, but that can be my graphics, I dunno), so I would like to suggest better placement of those, even alllowing some clipping would be nice to give things a look that they really belongs to the vessel.

I also noted that I can see base objects through my bases while inside the cyclops... is that a bug or problem with my graphics again?
kudos

Comments

  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    edited January 2017
    The Cyclops's interior view is a bug everyone experiences. One of those older ones that aren't a hindrance, so low priority. What I presume happens is that the Cyclops counts as a base and that being inside it makes the game think it should display what's inside a base.

    The visual problems with furniture placed inside the Cyclops is also not unique to you. There are no cards on Trello as to when the Cyclops gets some updating on all of this, but I'm sorta hoping we get some stuff in February when Silent Running tech is supposed to be implemented.
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