Battery System in own Base

CrushaCrusha Join Date: 2017-01-07 Member: 226308Members
My english is not the best but i try to translate in english.

Could you install a module which you have to build into the base so you have an energy storage without which the solar modules or the generators bring their own energy storage. So maybe such a generator as in the Cyclops where one among other things also the batteries can change or these are charged by the solar modules by themselves.

Comments

  • NachoboyNachoboy Join Date: 2016-12-30 Member: 225727Members
    I was also wondering if such a structure existed in the game. There definitely needs to be a capacitor or something of the like, however, it'll make solar panels WAY too over powered as as you'd to do is build a ton of them until you have near infinite storage. I mean, it could definitely be a bit more expensive to balance it out (maybe 4 titanium, 2 lithium, 2 gold, and 2 silicone rubber for like... 50 storage or something like that). Although, as it stands, power really isn't that important once you get a nuclear reactor and some water purifiers and a huge stockpile of water from them. Dunno, i still really like the idea though. Can't tell you how many times i ran out of energy docking my vehicles because 1 power cell charge is like 400 energy in the base.
  • DrownedOutDrownedOut Habitat Join Date: 2016-05-26 Member: 217559Members
    There was an Accumulator in the works, but it has since slipped from the radar. I would love to see it implemented still, preferably as an outdoors build (we don't have many outdoor builds). It could be a late game acquisition, like only being obtainable from the DGR base, to balance things out.
  • TheRelmLordTheRelmLord The Void Join Date: 2017-01-04 Member: 226060Members
    Its Like My Idea! Or. The Idea From Julian.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Power is wonky regardless, unless they went and upgraded the entire system already. See, everything charges at the same time, but the base only drains ONE item at a time. So you empty one producer, while the rest sit there at full charge doing nothing.

    So you have to drain multiple items completely to use power from the drained ones. It's... not an optimal system.
  • KostriktorKostriktor Switzerland Join Date: 2017-01-08 Member: 226342Members
    Power/Energy must definitely be balanced.
    Power transmitters are a minus to the games authenticity. Better get something like this. Could be used like the diving reel, pretty simple and original.
    Also a battery structure would fit to prevent crashes, since for example water purifiers drain a lot all of a sudden.
  • 999Antonio3849999Antonio3849 Emperor Aquarium Join Date: 2016-10-23 Member: 223324Members
    There WAS a base gnerator but it was removed ill put a wikia link here http://subnautica.wikia.com/wiki/Subnautica_Wiki
  • 999Antonio3849999Antonio3849 Emperor Aquarium Join Date: 2016-10-23 Member: 223324Members
    just search "Removed Features"
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