Hi Saladexists. Yes I'm experiencing exact same thing as you, though in different map locations. And yes, it does seem seamoth centred. I've tried the cache clearing but like you I'm still experiencing problems
@Myrm@SaladExists Can you try destroying your Seamoth(s) by removing all storage and then all upgrades from them and diving them below 200m, and then spawning new ones?
I think it's something to do with terrain loading or, as some have pointed out, possibly a memory leak that seems to be affected by how much one has resourced or time played. It's definitely getting worse the longer I play. Never experienced this before the latest precursor stable build, so it's something the devs have done as part of that update.
I think what I will do is put the game away until the next update (hopefully only about a week away) and play The Forest or Osiris: New Dawn in the meantime.
Comments
The debug console code for new seamoth is:
Heh, although, if the problem is centered on an upgrade, that wouldn't help... Well, one thing at a time.
http://forums.unknownworlds.com/discussion/138736/seamoth-bugged-lagging-when-in-water/p1
It's not a new problem, either. Might be because it's overloading the terrain streaming part of the engine?
http://forums.unknownworlds.com/discussion/143349/seamoth-causes-a-lot-of-lag-build-33409
http://forums.unknownworlds.com/discussion/143235/seamoth-in-the-cyclops-causes-major-lag
I think what I will do is put the game away until the next update (hopefully only about a week away) and play The Forest or Osiris: New Dawn in the meantime.