(Possible Spoilers) Some spawnable items I noticed possible items that might be added in the future?
Requiemfang
Join Date: 2015-02-22 Member: 201492Members
Noticed these items when looking through the spawnable items list on the wiki.
Vehicle Modification Station
Common Modules -
Thoughts on this? I'm going to assume these were sensor upgrades for the Seamoth or even the PRAWN.
Vehicle Modification Station
Common Modules -
- Metal Sensor
- Lithium Sensor
- Fragment Sensor
Thoughts on this? I'm going to assume these were sensor upgrades for the Seamoth or even the PRAWN.
Comments
A bio sensor would also be cool to warn you of approaching hostiles.
ALSO A SILVER SENSOR BECAUSE GODDAMN
Doubt we would get a Silver Sensor since the only silver detected would be from Large Resource Deposits which is pointless until the PRAWN and Drill Arm are built. A Sandstone Sensor is what we would need for finding silver.
I really hope they keep this in and work on it more rather than just scrapping it, these could be pretty useful.
It is not too old if it is mentioning Seamoth and PRAWN suit compatibility. The PRAWN suit wasn't properly named until they created the current design. It was always the Exosuit when it had that blocky placeholder design. If I recall correctly, the PRAWN suit was designed after the Scanner Room and if these upgrades were from before the Scanner Room was in pre-production, then there would have been no mention of PRAWN suit compatibility. The old font might still be used as placeholder text for their icons. After all, it is not something that we are supposed to see. It is more likely that the early development versions of the sensors were just added last week rather than we all somehow miss it for months.
It is possible that the Scanner Room is removing its resource/fragment scanning ability by moving that functionality to the Seamoth and PRAWN suit and moving towards cartography. So instead of selecting which resource signal to look for, we use the camera drones to create a functional map in our PDA. The command for unlocking the Scanner Room blueprint is unlock basemaproom which shows the intended purpose of the Scanner Room or at least its initial intended purpose. The Metal Sensor would be used to detect Limestone, Sandstone, and Metal Large Resource Deposits. The Lithium Sensor, or more accurately the Crystal Sensor, would be used to detect Aluminum Oxide Crystals, Diamonds, Lithium, Magnetite, Quartz, Salt Deposit, Uraninite Crystals, and Crystal Large Resource Deposits. I am not sure how Shale and Basalt would work since they have a metal or crystal resource in them. It would make no sense to make a sensor for each resource available, but limiting it to 3 sensors that search for a type of resource is more realistic.
Detecting metal and fragments would be the same - only metal sensor needed
Lithium should be replaced by crystals sensor
Additional sensors that make sense:
You might skip the energy sensor, but the 3 standarts should be: metal, crystal, organic
i do know they weren't pit into stable but removed
Here's a video from September 5th, 2015 that shows them in the Fabrication menu.
It would explain why I never saw them since I came in just after the Farming update. But it does seem odd that it was updated to include PRAWN Suit compatibility since the PRAWN suit was originally the Exosuit in its blocky form and it might have not even existed when that video came out.
It is still a good idea to add these sensors to the Seamoth and PRAWN suit and make the Scanner Room purely for Cartography and scouting. On Experimental, you need to build a miniature base with a Scanner Room and the Scanner Room HUD chip by a wreck to detect the location of all fragments within that wreck. If it is a Seamoth upgrade, then it makes looking for fragments much easier. Although, a hot/cold detection system (pings get faster the closer the Seamoth is to the object) would be interesting, but slightly annoying.