SEAGLIDE POWER -- energy consumption rate modified (Experimental Version only as of now)
Rainstorm
Montreal (Quebec) Join Date: 2015-12-15 Member: 210003Members
While scouring thru the checkins i fell on this little entry. Im one of those that uses the Seaglide alot so i took this news pretty happily!
43319 /main 2017-01-19 20:06:25
Charlie Cleveland
Halved Seaglide light energy cost- Quartered Seaglide active energy cost
Removed frame-rate dependence problem with Seaglide energy usage
Looks like they're tweaking this yet again, this time to our advantage. Was this the original consumption rate before they changed it the first time around? cant recall. Hop'ed ingame to test this and it is effectively draining 1% power each 4 seconds (roughly) right now. Also it seems that when the light is on it drains half less power! This might incite more players to use the seaglide if this makes it to the stable version.
43319 /main 2017-01-19 20:06:25
Charlie Cleveland
Halved Seaglide light energy cost- Quartered Seaglide active energy cost
Removed frame-rate dependence problem with Seaglide energy usage
Looks like they're tweaking this yet again, this time to our advantage. Was this the original consumption rate before they changed it the first time around? cant recall. Hop'ed ingame to test this and it is effectively draining 1% power each 4 seconds (roughly) right now. Also it seems that when the light is on it drains half less power! This might incite more players to use the seaglide if this makes it to the stable version.
Comments
I just made this thing and holy hell it runs out fast. I made the mistake of going way the hell out and only realized I was down to sub 50% power almost too late. I am not sure how obsolete this will be once I get a sub as I just started playing but its good to see they are looking into this power drain.
Cyclops to bottom of deepest part of Blood Kelp zone (journey of about 600m), then back to the surface
Then to the Precursor island of which I did a complete lap
Then to the floating island with the two bases on the hill tops of which I did a complete lap
Then back to cyclops (but not boarding it) then back to the deepest part of the Blood Kelp zone again and then back to my Cyclops.
At the end of all that I had 4% battery power remaining.
Light on the Sea Gide was off at all times.
A vast improvment, and for the better. Thank you devs!