A few ideas
Canadian_Chicken
Join Date: 2017-01-09 Member: 226416Members
Hello everyone, I have compiled a list of ideas ranging from small to medium, nothing toobig. These ideas could add a little more realism to the game and in my opinion (Even though I'm not a developer), they aren't too hard to add.
1. A player pressure device...
I don't know if the developers wanted Subnautica to have some sort of Sci-fi gravity so that the player could go as deep as they wanted and not get crushed to bits, but seeing as the vehicles are affected by pressure, I don't see why the player isn't... If a hunk of metal is crushable at a certain depth, then a human would crush easier. So my idea would be to add a device and mechanism which doesn't allow the player to go too deep without this certain device. You would be able to put it somewhere in the player's inventory section in the PDA. You would also be able to upgrade the depth you can go to with the modification station.
2. Camera upgrades for the scanner room...
Cameras in the scanner room are pretty cool to use to scout out areas or look at stuff without sending yourself out into the wild, but let's face it. It's pretty useless. I think there should be some upgrades for the cameras that you can make in the fabrication station in the scanner room. Here are some ideas for upgrades:
- Regeneration when swimming around
- Hand to grab materials and a small storage place (maybe like 4 inventory spaces)
- Swim speed
- Sonar
3. Teleportation torpedo
Hold on, it may sound really OP, but it's not as good as you think. I think for the Seamoth and PRAWN suit torpedo system, there should be a teleportation torpedo. This torpedo would teleport any creature it hits maybe around 10 - 20 meters away, which would allow the player to escape. It's just another version of the vortex torpedo but instead of flinging it away when the vortex stops, it just simply teleports it away. (This would use the same effects as a Warper teleporting)
4. Food compressor
Now I did get this idea from another post from someone on this forum, but my idea is a bit different. I think there should be a machine to compress certain things into nutrient blocks, which the player can then eat. The thing is I think the things that can be compressed should be plants, not fauna.
5. Moonpool repairing
This is pretty self-explanatory, but just in case you don't get it, I think the Moonpool should be able to repair the vehicles you put in it. (PRAWN suit and Seamoth for now)
6. Wear/Dirty system
I think after time, your PRAWN suit, Seamoth or Cyclops should get dirty, chip paint, etc... (but without damaging the vehicle) and the only way to fix it is to add paint (which should be a thing found in wrecks) to make it look good again. To add the paint you would need to access the Moonpool while your vehicle is docked (Or just in the water for your cyclops) and then right click with the paint in hand to use it. (This isn't my strongest idea, but I think it was worth sharing)
Thanks for reading! Please comment on what you think for each of these and if you would want them in your game!
1. A player pressure device...
I don't know if the developers wanted Subnautica to have some sort of Sci-fi gravity so that the player could go as deep as they wanted and not get crushed to bits, but seeing as the vehicles are affected by pressure, I don't see why the player isn't... If a hunk of metal is crushable at a certain depth, then a human would crush easier. So my idea would be to add a device and mechanism which doesn't allow the player to go too deep without this certain device. You would be able to put it somewhere in the player's inventory section in the PDA. You would also be able to upgrade the depth you can go to with the modification station.
2. Camera upgrades for the scanner room...
Cameras in the scanner room are pretty cool to use to scout out areas or look at stuff without sending yourself out into the wild, but let's face it. It's pretty useless. I think there should be some upgrades for the cameras that you can make in the fabrication station in the scanner room. Here are some ideas for upgrades:
- Regeneration when swimming around
- Hand to grab materials and a small storage place (maybe like 4 inventory spaces)
- Swim speed
- Sonar
3. Teleportation torpedo
Hold on, it may sound really OP, but it's not as good as you think. I think for the Seamoth and PRAWN suit torpedo system, there should be a teleportation torpedo. This torpedo would teleport any creature it hits maybe around 10 - 20 meters away, which would allow the player to escape. It's just another version of the vortex torpedo but instead of flinging it away when the vortex stops, it just simply teleports it away. (This would use the same effects as a Warper teleporting)
4. Food compressor
Now I did get this idea from another post from someone on this forum, but my idea is a bit different. I think there should be a machine to compress certain things into nutrient blocks, which the player can then eat. The thing is I think the things that can be compressed should be plants, not fauna.
5. Moonpool repairing
This is pretty self-explanatory, but just in case you don't get it, I think the Moonpool should be able to repair the vehicles you put in it. (PRAWN suit and Seamoth for now)
6. Wear/Dirty system
I think after time, your PRAWN suit, Seamoth or Cyclops should get dirty, chip paint, etc... (but without damaging the vehicle) and the only way to fix it is to add paint (which should be a thing found in wrecks) to make it look good again. To add the paint you would need to access the Moonpool while your vehicle is docked (Or just in the water for your cyclops) and then right click with the paint in hand to use it. (This isn't my strongest idea, but I think it was worth sharing)
Thanks for reading! Please comment on what you think for each of these and if you would want them in your game!
Comments
But as you pointed out, well before that, we'd reach depth where our lungs would be unable to expand well enough to pull in air.
Ignoring gravitational differences - since underwater the pressure is essentially the weight of the air and water above you and that is defined by how hard gravity is pulling down and exactly what the density of the water is - few professional free divers will attempt to go past the 400ft point. Yes world record for freediving is ~700 ft, but that was essentially diving straight down with the benefit of a weight pulling them and then straight back up. It wasn't a case of going down and doing some sightseeing before returning.
Divers with SUBA gear have maxed out around 1,000ft.
That being said, either the future is built out of shoddy crap or the planet we are on has a much greater gravity than Earth. Modern Era subs have a crush depth of over 2,000ft, so the idea that our Cyclops needs special reinforcements to even make past 500ft suggests that we should probably not ignore gravity as a factor in this equation. If that were the case, then I'd expect us to have a far more shallow safe diving range.
I have got an Idea.
You might not see this post because you guys are very busy making this incredible game.
I know it's hard to make a game, especially one like Subnautica.
My idea might be or might not be included because YOU decide.
What if, the character you play as is actually the commander of the Aurora. When you visit the Aurora you would have flashes of how it looked when it wasn't burnt down.
For example you would walk into the crew quarters and see a bunch of people in their rooms talking and you would say to a random guy "Hi Jimmy" (or any other name or something like that).
And then you could be piloting the ship (with other people because a big ship like the Aurora can't be piloted by 1 man) and suddenly a crew member in the "cockpit" is like : "Engaging the slingshot maneuver" (or something else you get me)
and then there's the flash of green and explosion sounds everywhere. The alarm sets off and you make a run for the escape pods.
Since your the commander, it would make sense that you have a priority to take an escape pod.
If this idea is taken, I suggest that the idea is either at the beginning of the game as part of the intro sequence (because if I remember the 1st game intro, it was a lady voice talking about the Earth conquering the galaxy and that the Aurora was one of these Alterra Ships and it was struck by a "Mysterious Powerful Energy Source")
It would make sense since the "woman voice" intro is gone to reflect that "Mysterious Powerful Energy Source" in the intro of the game.
OR
You could include the idea as flashes as you visit the burnt down Aurora. You would walk into a room and you would be thrown into cinematic mode when the Aurora wasn't burnt down and you had your friends and your crew members working at their stations etc.
This is a long post to enunciate a "little idea" even though it would take months to realize in a game like Subnautica.
By the way, this is JUST an idea. As I said before YOU decide what you implement in the game. And I know that you guys have lots of surprises up your sleeves !
Anyways, Keep up the AWESOME work !
Thanks for reading if you read to here.
Bye !
Subnautica depths are measured in meters, not feet.
100m = 328 ft | 200m = 656 ft | 300m = 984 ft | 500m = 1,640 ft | 900m = 2,952 ft | 1,050m = 3,444 ft | 1,300m = 4,265 ft | 1,500m = 4,921 ft | 1,700m = 5,577 ft