In this mode there are no wrecks and precursor buildings. You just magically find yourself in the planet with your life pod. More you play more blueprints you get. There is no objective you just keep playing.
You can pretty much do that already by simply ignoring the story? A couple of blueprints will be out of reach then, but you can console-command them in.
I wonder if this could be improved by making everything harder. Imagine you're in lifepod 6, or another of the lifepods that didn't land in the safe shallows. You are without fins or oxygen tanks, struggling against predators right off the bat, and you have to survive for 10 minutes to unlock the seaglide blueprint, another 10 for the mobile vehicle bay, another 10 for multipurpose room, etc. I think this would be a way to test any expert's abilities, since once you know the game it's pretty easy to pick and choose what blueprints are acquired and when. This being said, I think making some sort of exploration based or skill based objective would keep players motivated, as many people prefer a goal over playing "for the sake of playing".
I wonder if this could be improved by making everything harder. Imagine you're in lifepod 6, or another of the lifepods that didn't land in the safe shallows. You are without fins or oxygen tanks, struggling against predators right off the bat, and you have to survive for 10 minutes to unlock the seaglide blueprint, another 10 for the mobile vehicle bay, another 10 for multipurpose room, etc. I think this would be a way to test any expert's abilities, since once you know the game it's pretty easy to pick and choose what blueprints are acquired and when. This being said, I think making some sort of exploration based or skill based objective would keep players motivated, as many people prefer a goal over playing "for the sake of playing".
Sounds like a good mod even if not implemented officially at some point.
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Sounds like a good mod even if not implemented officially at some point.