Lifepod 5 Damage
Gunbone_CL
Wisconsin Rapids Wisconsin Join Date: 2016-09-15 Member: 222348Members
Your lifepod in Subnautica id Lifepod 5, so what if there was damage to the lifepod. All the lifepods have proved to suck, so why does ours survive and float perfectly. You guys should let the lifepod be slanted, or at an angle in the water, not floating upright unlike all other lifepods!
make it look like our lifepod is sinking, but it stays above water of course.
make it look like our lifepod is sinking, but it stays above water of course.
Comments
I still think it would be cool, it adds a " OH crap My Lifepod", it adds a small bit of scary how am I going to survive, i think
Anywho, the thing about putting in those floating lifepods... Lifepods would need to be rendered and coded and placed in the environment. That takes time and money. Time and money that could probably be better spent adding things that enrich the game experience. Because right now, the pods are there to facilitate the exploration.
Notice how each pod is in roughly a different area and different biome? They're placed there for a reason. To encourage people to head into different areas, and usually each one has something useful nearby. Like one of the lifepods has a compass, another has the parts of a radiation suit, lifepod 17 is located near a wreck with parts for the bioreactor, battery charger, and mobile vehicle bay.
Plus, each and every one has a PDA detailing the last moments of the people in the pods, to help flesh out the story. Seeding in new lifepods will likely require the writers write more PDA entries, and there's only so many variations of "I hope I get rescued OH NUTBUNNIES AH MY ORGANS" you can write.
So frankly, the amount of lifepods I think we need to find in the game is separate from the amount of lifepods that are actually on the Aurora in-universe. I've just been assuming that the pods say... Hit air pockets, are out beyond the void that they bothered rendering. There are far fewer lifepods in the game than would be on the ship, because we only need to have as many lifepods as will make the game better and more rewarding. If there's too many pods, then finding one isn't really that special, especially if there's nothing in it.
I understand it takes time and money, and I support this game to it's max, I've been playing since the month of its early access release in 2014, but I like posting suggestions like this to see what people think about a minor change to the lifepod would do. And yes they could use the money/time in other things, but I throw things out there to make a conversation in the forums.