March Mod Madness tournament signups!
Nintendows
Join Date: 2016-11-07 Member: 223716Members, Squad Five Blue
What is this?
It’s a tournament! No prior experience required. We’re going to play a bunch of crazy NS2 mods that the community have made over the years. Teams of 8 versus 8 people will battle in arenas never seen before! And in ways never done before! And in groups bigger than ever! Grab your skulk and shotgun, and dive in for some shoutcasting, and free game(s). We will try to be playing every weekend.
The nitty gritty and all the details:
When?
The first games will be held on Saturday, March 4th. We will try to end the tournament before the end of March. Signups will be accepted until Feb 28th.
What do I need?
A copy of NS2 and a sense of humour.
What game modes are you playing?
The list hasn't been finalized yet, but will be soon. Here's what we're trying to work with:
Wait, what?
Some game modes have their own rules and stuff. For example, defense has a few settings. NS2:Combat has a few different game modes. We’re levelling the playing field by specifying certain rules. We'll be rotating through all the game modes on a semi-random basis - more details coming soon.
Wait, babblers?
Some game modes go really far out their with their rules! We’ll be setting up another document to detail the specifics, and we’ll provide servers you can test and practice on, you try hard
How do you sign up?
Go here https://goo.gl/forms/nTowTdGkyEbFcnOb2 and provide some information about your team and when your team is available! If you don't have a team, that's okay, just put your team name down as "no team" or leave it blank. You can also edit it later.
We’ll need a list of steamIDs and email addresses so we can send you your participation prizes after your first match. The captain should also add Nin on steam, and let him know their team’s name: http://steamcommunity.com/id/_nin
Do I need to have a team?
Nope, just sign up and leave your team name blank.
RULES AND REGULATIONS and all that boring stuff
What is a match?
The first match will be 16 versus 16!
But typically, teams of up to 8 players will show up to compete at a particular time on a particular server. The procedure for what determines “winning” a match is outlined for each individual game mode, but in general will consist of a series of “rounds”.
A typical NS2 match is best of 3 rounds. One team is selected at random to determine starting map, and the other team determines which side of the map they wish to start on for the first round. Teams switch sides after each round.
How do you schedule a match?
The first 16v16 games, semifinals, and finals will have posted times, but other than that it's up to the captains to work something out. In general matches will play when teams agree they are available and usually that’s on weekends. Some suggested times:
What if we don’t have enough players?
That’s really too bad! Are you absolutely sure you can’t invite someone to fill in? Get on discord, get on steam, HYPE UP THE MOD. If you really still don’t have enough players, try to play on! Some game modes are okay with less players than you need. Also, what happened? Who didn’t show up? Shame on them! 15+ people were depending on them!
Can we end a round early by calling GG?
No! That’s no fun! Please keep trying to play if there are twitch streamers. Also maybe have fun with it. Build a gorge wall. Maybe a happy face made out of clogs. Or a nice robotics factory slide for your exos. If someone says GG in the chat: PLAY ON! They may just be trying to get under your skin. Or they may be salty. Good job on making them salty
It’s a tournament! No prior experience required. We’re going to play a bunch of crazy NS2 mods that the community have made over the years. Teams of 8 versus 8 people will battle in arenas never seen before! And in ways never done before! And in groups bigger than ever! Grab your skulk and shotgun, and dive in for some shoutcasting, and free game(s). We will try to be playing every weekend.
The nitty gritty and all the details:
When?
The first games will be held on Saturday, March 4th. We will try to end the tournament before the end of March. Signups will be accepted until Feb 28th.
What do I need?
A copy of NS2 and a sense of humour.
What game modes are you playing?
The list hasn't been finalized yet, but will be soon. Here's what we're trying to work with:
- Defense (_comp edition)
- Any Team (AvA and MvM, limited map pool)
- 16 versus 16 “vanilla” rules and maps (two teams versus two teams!)
- Siege+
- Skulks with Shotguns (deathmatch and capture the flag maps)
- TremNS2
- Factions (standalone, http://download.factions.at/ )
- NS2:Combat (standalone, key will be provided after first game)
- Last Stand (rules TBD)
- Faded (2 Fades and 6 babblers versus 8 marines)
Wait, what?
Some game modes have their own rules and stuff. For example, defense has a few settings. NS2:Combat has a few different game modes. We’re levelling the playing field by specifying certain rules. We'll be rotating through all the game modes on a semi-random basis - more details coming soon.
Wait, babblers?
Some game modes go really far out their with their rules! We’ll be setting up another document to detail the specifics, and we’ll provide servers you can test and practice on, you try hard
How do you sign up?
Go here https://goo.gl/forms/nTowTdGkyEbFcnOb2 and provide some information about your team and when your team is available! If you don't have a team, that's okay, just put your team name down as "no team" or leave it blank. You can also edit it later.
We’ll need a list of steamIDs and email addresses so we can send you your participation prizes after your first match. The captain should also add Nin on steam, and let him know their team’s name: http://steamcommunity.com/id/_nin
Do I need to have a team?
Nope, just sign up and leave your team name blank.
RULES AND REGULATIONS and all that boring stuff
What is a match?
The first match will be 16 versus 16!
But typically, teams of up to 8 players will show up to compete at a particular time on a particular server. The procedure for what determines “winning” a match is outlined for each individual game mode, but in general will consist of a series of “rounds”.
A typical NS2 match is best of 3 rounds. One team is selected at random to determine starting map, and the other team determines which side of the map they wish to start on for the first round. Teams switch sides after each round.
How do you schedule a match?
The first 16v16 games, semifinals, and finals will have posted times, but other than that it's up to the captains to work something out. In general matches will play when teams agree they are available and usually that’s on weekends. Some suggested times:
- NA vs AUS: 7-9PM EST, which is 11AM-1PM ACT
- NA vs EU: 2-4PM EST, which is 7PM-9PM GMT
- EU vs AUS: (GOOD LUCK LOL) 11AM - 1PM GMT, which is 10PM - 12AM ACT
What if we don’t have enough players?
That’s really too bad! Are you absolutely sure you can’t invite someone to fill in? Get on discord, get on steam, HYPE UP THE MOD. If you really still don’t have enough players, try to play on! Some game modes are okay with less players than you need. Also, what happened? Who didn’t show up? Shame on them! 15+ people were depending on them!
Can we end a round early by calling GG?
No! That’s no fun! Please keep trying to play if there are twitch streamers. Also maybe have fun with it. Build a gorge wall. Maybe a happy face made out of clogs. Or a nice robotics factory slide for your exos. If someone says GG in the chat: PLAY ON! They may just be trying to get under your skin. Or they may be salty. Good job on making them salty
Comments
TremNS2
Summary: Needed mods:
- Egg Spawn Rebalance, ModID: 314b382e
- NS2+, ModID: 28EB0F83
- Buy Menu Hotkeys, ModID: aa4305e
- Third Person Aliens, ModID: 30b9244f
- Fewer Build Restrictions, ModID: 32DFC3D8
Maps:Ns2_veil, ns2_eclipse_redux, ns2_summit, ns2_epic (LOL)
Rules:
- Standard 8v8, best of 5
- Friendly Fire must be enabled for some aspects of the gameplay to work such as self-burning.
Extra info:Alien versus Alien
Summary: Needed Mods:
- Any Team
- Third Person Aliens
- Prowler
- Fade Blink Mod
- NS2+
- Gorge Tunnel Control
Maps:Ns2_summit, at_eclipse_redux, ns2_docking
Rules:
Marine versus Marine
Summary: Needed Mods:
- Any Team
- NS2+
Creepier AtmosphereMaps:
Ns2_summit, at_eclipse_redux, ns2_docking
Recommended Rules
Siege+ ModID: 281236AE
Summary: Needed mods:
- None
Maps:sg_trimsiege (only one available, comes with mod)
Rules:
- Standard 8v8, best of 3, but game 3's side is chosen by fastest winner in game 1 and 2
Description:Skulks with Shotguns
Summary: Needed Mods:
- None
Maps: ns2_sws_metro, ns2_sws_refinery, ns2_sws_sphere, ns2_sws_2gorge, ns2_sws_ikeaTBD
Rules
Defense _comp edition
Summary: Needed Mods:
- None
Maps:TBD
Rules
Last stand
Summary: Needed Mods:
- None
Maps:ns2_ls_hellavator, ns2_ls_pad, ns2_ls_traction, ns2_ls_storm, ns2_ls_hera
Rules
NS2:Combat (standalone)
Summary: Mods:
- shine administration: 13f20431
Maps: co_kestrel, co_pulse, co_core, co_angst, co_savaGame Mode: combat
Rules: Standard 8v8
Notes: will have to give out keys (confirmed!!)
Faded Mods: None
Maps: almost standard ns2 maps
Rules: 2 faded + 6 babblers versus 8 marines, best of 7 rounds
I don't know about the other game modes, but for classic ns2 a no-gg rule might foster more salt than you want. It's not generally fun to be stuck in your base wanting the game to be over, waiting for the other team to remember how to end games. Depending on how uneven the teams are and how many games you play this might be significant.
Good one! Working on it.
You might be right, but a lot of modes sometimes "feel" over when they totally aren't. Organizing 8 people is hard enough, and preventing GGs might make it a little easier to keep people motivated and enjoying themselves. This is just for fun, after all
https://github.com/Steelcap/NSL-CompMod
ty please download and subscribe ty
Also note that for Faded it will be configured in its "pure" form: like "the Hidden" the only objective would be to kill the faded (or all the marines) only, building removed and no ammo drop. Remember: don't forget to clip corpses to the ceiling.
Commander abilities haven't changed much however some things have changed such as the limit of sentries per room has increased from 3 to 10, ARCs attack players (once locked on the ARC will continue tracking if available, and shoot even if the target already died), medpack drops cost more and have a cooldown, bone wall can be used as a semi-permanent structure to block a hallway (its health highly depends on biomass though), rupture costing less etc. - They shouldn't change the commander role too much however marines should be more independant of the commander now at least with their self-medpacking ability
We provided all info on the google form.
If that possible please contact me to solve one question.
A team in Europe playing on a European server will have a lower ping than the other team playing outside of europe.
Will the lag limit mod be used to prevent possible warping?
If you can think of the Siege server as a Controlled Experiment in the field of Psychology, what happens if that controlled experiment is taken away by an outside source pretending to know all the information and rather using it for personal gain of status? That's what I see, i don't see a tournament, i see a guy cashing in. However, my reasoning for writing siege is because no one else did. I have enough footage to analye with this camera director, for further music making of what is played inside a controlled environment.
just a reminder that this info is now outdated.
The current fade model size should be fine for shotguns (fade model size increased by 30%)
I also found that in the hands of a 3000 hive skill player, shotgun marines are actually pretty tough to deal with.
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About cysting to aid skulks killing extractors - honestly I don't think it would be worth it in a game > 6v6.
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During a twitch steam someone said that "jumping makes you travel slower" or something like that.
It isn't true.
When jumping while holding W key without bumping into anything, you don't lose nor gain horizontal speed. If you start turning the camera as any class that uses the Quake 3 physics (meaning Onos, Fade, Gorge, Marine without jetpack, Exosuit) will start to accelerate. Skulks holding the W key just activates lossless air control which means provided you don't bump into anything or aim 90 degrees past your movement vector, you will not lose speed.
__________
Sentrybattery cost has been reduced from 25 to 4 (repeater value from Tremulous 1.2 GPP) to encourage constructing early game defence however resource costs have been distributed to the research of shotguns, pulse rifle (HMG) etc. have been increased slightly.
Alien ability research (such as leap, charge, spores etc.) have been somewhat even out about a week ago so you no longer spend just 2 res research most abilities while end-game abilities cost rediculously expensive. The overall cost still sum up to the same value.