The Good: Exploration and crafting in a rich, beautiful underwater world.
The Bad & the Ugly: The bad and ugly maneuverability of the Cyclops.
The Desirable: Some small useful tech additons, like: scanner room bioscan upgrades, control consoles for base lights and doors, etc.
The Changes (Things I'd do differently): Earlier rework of tech tree:
more complex and polished recipes (not 2 titanium for the filtr. mach. which would need a biochem filter, electronics & glass too)
making repeated use of all resources for tech (not only 1 crash powder to build 1 welder ever in game)
breakable tools like the knife (we can trash and rebuild them) to reuse things like crash powder
3 different tech tier levels (Alterra std, Alterra research, Precursor tech) with different places to find them
making use of tier levels by making advanced tech higher tiers
3 different pressure variations (recipes to build) for vehicles (only model reskins) instead upgrade modules based on the 3 tier levels. Pressure tier 1: titanium, glass for up to 300m; tier 2: plasteel, transparent aluminium for up to 900m; tier 3: precursor materials based on raw stuff like kyanite at deepest caves for up to 3000m and heat resistance.
That's an interesting answer. Why do you not like there being a story?
Something could be said for that... ie: Minecraft ALPHA was a very interesting concept, where you created your own stories by exploration with a lack of story/content. But, it does have procedural world generation...
My turn (you gon go compile a list or something there in OP @Myrm ?
The Good: Well yeah, oooh, aaaah. That's how it always starts...
The Bad: But then later, there's swimming and um, screaming
The Desirable: Where's my boat and fishing pole!?
The real one:
The Good: The suspense and the beauty of the world
The Bad: Lackluster replay value, due to lack of procedural world/cave generation
The Desirable: Where's my boat and fishing pole!?
Apropos reusability. Some suggestions to increase that:
Exploration reusability - portals to closed procedural miniworlds seperated from the main map, randomized wreck and base locations, terraformable user maps through portals
Crafting reusability - biodomes to recreate personal biomes in a miniworld, base blueprints to share in workshop, programmable creatures
Agreed. If the devs randomized some of the wreck locations (not all, however - having some level of constancy would be desirable), it would increase the experience's value significantly. This actually would be pretty easy from a programming standpoint; hopefully it's added in at least post-1.0.
Good: the overall feel of the game
Bad: inconsistencies in logic (for instance, the habitat builder already has the recipe for many very complex items, but can't make a basic, empty room?)
Desired: end(ish) game, build a new ship to get off the planet, get shot down onto its neighbor planet, forcing you to start all over elsewhere
I wholeheartedly agree on never ending, (maybe a Subnautica 2!) HAHA! NOT!
1.Good - Originality, you can see their heart and soul in this game. They are the best team Ive ever seen! Better than the people over at Star Citizen! (CLAP!) (CLAP!) (CLAP!)
Comments
The Bad & the Ugly: The bad and ugly maneuverability of the Cyclops.
The Desirable: Some small useful tech additons, like: scanner room bioscan upgrades, control consoles for base lights and doors, etc.
The Changes (Things I'd do differently): Earlier rework of tech tree:
Something could be said for that... ie: Minecraft ALPHA was a very interesting concept, where you created your own stories by exploration with a lack of story/content. But, it does have procedural world generation...
My turn (you gon go compile a list or something there in OP @Myrm ?
The Good: Well yeah, oooh, aaaah. That's how it always starts...
The Bad: But then later, there's swimming and um, screaming
The Desirable: Where's my boat and fishing pole!?
The real one:
The Bad: Lackluster replay value, due to lack of procedural world/cave generation
The Desirable: Where's my boat and fishing pole!?
No. I'm too lazy >.<
I wholeheartedly agree on never ending, (maybe a Subnautica 2!) HAHA! NOT!
1.Good - Originality, you can see their heart and soul in this game. They are the best team Ive ever seen! Better than the people over at Star Citizen! (CLAP!) (CLAP!) (CLAP!)
2.Bad - here
3. Desired - More workbench items (thread here)