Map glitches (missing wrecks, etc) persist on new game, deleting the SavedGames folder seems to help
Dreacos
Join Date: 2015-04-28 Member: 203919Members
After spending 10+ hours in a new game on Stable, I ran into the missing wrecks bug. Clearing cache did not do the trick this time, so I switched to Experimental after reading the following on Changes and Checkins at Subnautica backend:
"Fixed duplicating wrecks issue.
Marked all explorable wrecks unique to clean up saved games.
Prevent play mode when FMOD fails.
Added reporting to assertions.
Added propulsion cannon debug cheat."
So I switched to Experimental, (not sure about the exact version though) loaded up my previous game, saved, exited the game, cleared cache again. Wrecks still missing.
Starting up a new game from scratch, I played as usual until receiving the distress call from Lifepod #6, which turned out to be missing as well. Then I went and deleted the entire SavedGames folder under steamapps\common\Subnautica\SNAppData, and after starting a new game, wrecks and lifepods now appear where they are supposed to.
This is intriguing, I think. Does it mean that saved games are somehow affecting each other?
"Fixed duplicating wrecks issue.
Marked all explorable wrecks unique to clean up saved games.
Prevent play mode when FMOD fails.
Added reporting to assertions.
Added propulsion cannon debug cheat."
So I switched to Experimental, (not sure about the exact version though) loaded up my previous game, saved, exited the game, cleared cache again. Wrecks still missing.
Starting up a new game from scratch, I played as usual until receiving the distress call from Lifepod #6, which turned out to be missing as well. Then I went and deleted the entire SavedGames folder under steamapps\common\Subnautica\SNAppData, and after starting a new game, wrecks and lifepods now appear where they are supposed to.
This is intriguing, I think. Does it mean that saved games are somehow affecting each other?
Comments
So, as far as having issues, I *usuually* don't, but I never give it a chance to cause issues. Hopefully soon, they'll find the bug/s (probably Cthulhu's tentacles are all wound up in the Unity Engine) and cache clearing can be done away with.