being able to damage the ecosystem?
Doe_Jhon_Doe
US Join Date: 2017-02-05 Member: 227619Members
I know somewhere on the forums it says that you can damage the ecosystem, but in code, when you destroy a fish(eat), it respawns the fish. This should not happen so the player can have a devastating affect on the ecosystem, helping them learn, somewhat self control. This will also give a reason for having a large aquarium, to breed fish to eat, without damaging the ecosystem.
Comments
So if you leave the radiation leak in the Aurora alone for months and just swim around the safe shallows not teching up, it'll pump rads into the water forever without killing off the local wildlife. On the other hand, if you build a radiation suit and welder first thing and go fix the radiation leak, suddenly all the corral tubes in the safe shallows are disappearing. Don't believe me? Stick ALL your medkits in corral tubes. You'll see them floating in the water on your way back. FIXING THE RADIATION LEAK ACTUALLY KILLS EVERYTHING FASTER!
There is NO cause and effect in this game. The ecological dieoff is inevitable. And it happens on Unknown Worlds's schedule, not yours. And the worst part is, all this story bullshit is so badly-coded, it lags and crashes the game on Windows 7 and other PC systems. Again, don't believe me? Launch the game in Peaceful Mode and marvel at the silky-smooth framerate.
Unknown worlds is so busy trying to cram an aesop about environmentalism down your throat, they had to make it impossible for you to protect the environment in order to do it!
Bad, bad game design! Bad storytelling!
And no. I'm the only reason Experimental has bugfixes in it. I'll get off the forums when there's nothing left to bitch about. Fanboyism like yours doesn't solve the problems this game has, it just encourages UW to turn a blind eye to them.
Rather than "Huh, something glitched out in this game that's still in development"?
Your first, immediate, kneejerk reaction is "GAH MOTHERFUCKERS YOU DID THIS ALL WRONG THIS IS WHAT HAPPENS WHEN YOU PUSH AN AESOP"?
Dude I think you might have a slight problem. Like, disappearing coral IS something that should be fixed.
I don't think it's intended, nor do I think the aggression is in any way warranted.
That's sheer arrogance, claiming that you're the only one behind all these bug fixes. There are thousands of players out there submitting feedback and bug reports to UW; how are you any different?
I think the trolls spraypainted over it. That, or I need new glasses.
For WarpZone32, while I agree that problems with the game should and need to be addressed, may I suggest a less bombastic approach?
I agree, maybe you have limited fish and need to create an alien containment in hardcore? Hardcore is the more "realistic" game type, as you don't have more than 1 life, so why don't you have a finite number of fish? It certainly adds to the "hardcore" aspect.
But I guess if you wanted to really look at 'realistic', then realistically? A single human eating fish should have pretty much a negligible impact on the fish population.
Now we're talking... Disable fish respawn in Hardcore. It makes a Large Fish Tank _(still hate the name Alien Containment)_ all the more important to build.
Now this would stop spontaneous generation, but if two like fish can breed in a Large Fish Tank, what's stopping them from propagating in the open water the same way (barring predators and overfishing)?
I mean, if Hardcore Mode didn't have reproducing fish at all, even in the tank, and you had to survive on plants that you grow, that'd at least be consistent, rather than saying "Fish will not respawn in the wild but will spawn in captivity", or if it was mentioned that there's like, a cloning device that can clone a fish that you put inside of it over and over.
(Yes I'm fully aware of the irony in me questioning the realism of a mechanic when I just yesterday posted in this very thread that realism in games is overrated. )