Nutrient Shake

EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
You take 3 of anything that can be placed in a bioreactor and 1 type of water.

You recieve a shake with +40% food and +60% water, never spoils. Great late game substance.

Comments

  • EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
    Sorry, one of these is a duplicate.
  • Doe_Jhon_DoeDoe_Jhon_Doe US Join Date: 2017-02-05 Member: 227619Members
    That sounds awesome, but idk if they would make such a thing. It would make hunger obsolete, and hunger is a vital part that makes it a survival game. Awesome idea though. :)
  • EternalGolemEternalGolem Join Date: 2016-11-04 Member: 223650Members
    There could be a new "food processor unit" that allows players to make said shake. This could also make Nutrient blocks with 4×creepvine sample and 4 other plant items.
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Or just have nutrient blocks be made of anything plus salt. Put in X units of food and a salt, and out pops a block.
  • agravicvoidagravicvoid USA Join Date: 2017-01-25 Member: 227240Members
    maybe a nutrient block uses different types of food, but must add up to 100% food value? It would essentially be compacting your food. nutrient block recipe would be found in the aurora.
  • Doe_Jhon_DoeDoe_Jhon_Doe US Join Date: 2017-02-05 Member: 227619Members
    What if the blueprints were in the abandoned deep under water bases? They would have to bring lots of food to store down with them, because they can't really find food around those places
    maybe a nutrient block uses different types of food, but must add up to 100% food value? It would essentially be compacting your food. nutrient block recipe would be found in the aurora.
  • RamjetgunnerRamjetgunner Join Date: 2017-01-27 Member: 227310Members
    To expand on this why not add a recipe system where you can make different types of nutrient blocks as a way to balance the nutrient block maker, like have hidden recipes that offer different buffs and ailments based on quality and type of resources used
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