[BUG] Can't cut open door from AURORA wreck JAN-2017 43604
Makino
Sweden Join Date: 2017-02-04 Member: 227612Members
Bug: When you use your cutter to open the door it will go to 100% then the door won't fall off.
If you try to cut it again it won't work even if it shows the cutting animation. There is no way to get this door open.
If you quit and load the game another issue will appear, if you cut the door the cutter will glitch while cutting. Same result in the end.
It also looks like there is a stalker stuck inside that can attack through the door
Location is 739m north/slight north-west of startingpoint.
Output_log from first time cut:
http://pastebin.com/43qS2wcg
(Last action taken was cutting the door open)
Output_log from second time cut:
http://pastebin.com/d3QEU9fW
The door remains shut.
If you try to cut it again it won't work even if it shows the cutting animation. There is no way to get this door open.
If you quit and load the game another issue will appear, if you cut the door the cutter will glitch while cutting. Same result in the end.
It also looks like there is a stalker stuck inside that can attack through the door
Location is 739m north/slight north-west of startingpoint.
Output_log from first time cut:
http://pastebin.com/43qS2wcg
(Last action taken was cutting the door open)
Output_log from second time cut:
http://pastebin.com/d3QEU9fW
The door remains shut.
Comments
It's happening because there are wrecks stacking on each other. Try experimental version, it seems to have been fixed there.
I've been reporting this bug with F8 for fucking ever. Unknown Worlds has NO interest in or intention of fixing it. EVER. It doesn't matter how many times they release a new update. It doesn't matter if I start a new saved game. It doesn't matter if I burn the directory to the ground and download Subnautica all over again from Steam. This. Will. Never. Be. Fixed.
Myrm, I'd wager the only reason you *think* it's fixed in Experimental is because you have a shiny new saved game file. As soon as you start teching up or advancing the story or whatever the fuck magic conditions under the hood causes the extra Wrecks to spawn, (Peaceful Mode seems to prevent it, weirdly enough, I assume because there's no story,) it WILL happen again. It ALWAYS eventually happens again. Usually right about the time you make a Moonpool or loot the Grand Reef.
Currently, I get severe stuttering upon returning to the Grand Reef. All wrecks disappear the second or third time you visit them, oftentimes leaving duplicate loot suspended in the water. I'm about to start on the Blood Kelp region. If it gets any worse, I guarantee you'll hear me say something about it. Fingers crossed. No crashes so far.
I've been playing my new game save on experimental for 7 hours and 15 minutes now and I have still yet to see the duplication effect since starting experimental. Though I admit to still seeing some wrecks that are invisible, leaving just their content floating in the water.
If you look at the UWE Trello page (http://subnautica.unknownworlds.com/#/subnautica/production-tracker), you can see that they are actively investigating and trying to fix the duplication effect of wrecks (4 column from the left 7 posts down (from time of typing this)).
Here's hoping they can improve the fundamentals of world-loading/fustrum culling/ whatever the fuck the problem is until disappearing the wrecks is no longer neccessary.
What I DO know is that youtube celebrities are playing on Experimental now, and THEY are apparently running into duplicate doors! It's got the blue HUD markers in the water and everything.
I REALLY wanted this to finally be fixed, dammit.
Edit: To be clear, I can confirm from my own testing/observations that 43604 still had this issue.
I think Mark plays on Stable, and that's the Castles & Coffee update (43604).
Therefore since Markiplier's text is blue, he's playing on Experimental, right?
SCANABLE OBJECTS CAN EXPERIENCE THIS BUG TO, PARTICULARLY COMMON ARE PRAWN SUIT FRAGMENTS INSIDE WRECKS (namely on the grassy plateau and grand reef)