Minature problems that need to change
Darwin-Evolution
France Join Date: 2015-06-07 Member: 205310Members
Sometimes there are tiny almost unnoticeable problems (not bugs) within the game. Trouble is reporting them isn't really worth opening a new thread. So this thread is made for that. Anything small and problematic about the game that comes to your mind, here's the place to post it.
I'll start off for an example: the icon for the pressure compensator is confusing. It shows a seamoth, but it's also compatible with the prawn. That is confusing, as I've seen in a number of youtubers who don't notice the double compatibility, so it'd be good for it to have a new icon.
I'll start off for an example: the icon for the pressure compensator is confusing. It shows a seamoth, but it's also compatible with the prawn. That is confusing, as I've seen in a number of youtubers who don't notice the double compatibility, so it'd be good for it to have a new icon.
Comments
(this might also help with folks who have lower end rigs)
True, but maybe keep it disabled until v1.0 -- otherwise people will think they need min settings, when after optimization, they could easily run medium.
(make it separate from the Main Lights of the Cyclops please)
Kinda like this scene from "Voyage to the Bottom of the Sea"...
Also onboard the Cyclops, a small access hatch just behind the upper, circular entrance to the Seamoth/PRAWN bay...
So we can empty the Cargo container of said Seamoth/PRAWN, without having to do it outside the Cyclops.
Can we please have a way to shut off the lights on the PRAWN, so when it is docked in the Cyclops and the main lights are off, there isn't a super bright glow coming from it up toward the bridge.
Could be a two-for-one if we get Scanning Room drones (mini scanning room in Cyclops with drones) as an upgrade. They could use the console at the other side of the room for that. Then you just have to turn around and you'll see it (if you park a drone pointed at your base, anyways).