Minature problems that need to change

Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
Sometimes there are tiny almost unnoticeable problems (not bugs) within the game. Trouble is reporting them isn't really worth opening a new thread. So this thread is made for that. Anything small and problematic about the game that comes to your mind, here's the place to post it.

I'll start off for an example: the icon for the pressure compensator is confusing. It shows a seamoth, but it's also compatible with the prawn. That is confusing, as I've seen in a number of youtubers who don't notice the double compatibility, so it'd be good for it to have a new icon.

Comments

  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited February 2017
    I know it's probably not a "miniature" problem, but I would like there to be a slider control so I can reduce (or increase) the number of background schools of fish in the game.
    (this might also help with folks who have lower end rigs)
    B)
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    DaveyNY wrote: »
    I know it's probably not a "miniature" problem, but I would like there to be a slider control so I can reduce (or increase) the number of background schools of fish in the game.
    (this might also help with folks who have lower end rigs)
    B)

    True, but maybe keep it disabled until v1.0 -- otherwise people will think they need min settings, when after optimization, they could easily run medium.
  • DaveyNYDaveyNY Schenectady, NY Join Date: 2016-08-30 Member: 221903Members
    edited February 2017
    I'd like a Red Light Glow in the Cyclops antechamber when the inner door is closed and we are either entering or exiting the sub.
    (make it separate from the Main Lights of the Cyclops please)
    Kinda like this scene from "Voyage to the Bottom of the Sea"...

    monster_red.jpg


    Also onboard the Cyclops, a small access hatch just behind the upper, circular entrance to the Seamoth/PRAWN bay...
    So we can empty the Cargo container of said Seamoth/PRAWN, without having to do it outside the Cyclops.

    Can we please have a way to shut off the lights on the PRAWN, so when it is docked in the Cyclops and the main lights are off, there isn't a super bright glow coming from it up toward the bridge.

    B)
  • Darwin-EvolutionDarwin-Evolution France Join Date: 2015-06-07 Member: 205310Members
    Another problem with the cyclops: colouring it is tedious. Whenever I'm not sure about the colour, i need to go in and out of the cyclops, and that's a bit tedious, especially because of the fog of the environment I'm in. So it could be nice to have a pannel of some sort next to the colour editing pannel, which shows how you've coloured your cyclops. That'd save the time of having to go back and forfth if you're not sure.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Another problem with the cyclops: colouring it is tedious. Whenever I'm not sure about the colour, i need to go in and out of the cyclops, and that's a bit tedious, especially because of the fog of the environment I'm in. So it could be nice to have a pannel of some sort next to the colour editing pannel, which shows how you've coloured your cyclops. That'd save the time of having to go back and forfth if you're not sure.

    Could be a two-for-one if we get Scanning Room drones (mini scanning room in Cyclops with drones) as an upgrade. They could use the console at the other side of the room for that. Then you just have to turn around and you'll see it (if you park a drone pointed at your base, anyways).
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