Any ideas for self-induced limits to make hardcore more difficult/real?
Sarrok
Join Date: 2017-02-10 Member: 227797Members
So I know most people consider this an exploration game more than a survival game, and that's perfectly fine. However, I would love for a harder/realistic Hardcore mode. Right now I play with several self-induced restrictions to make the game harder/realistic simply because the game right now does not make it difficult to survive in my opinion.
Here are some of the ways I try to make the game more difficult/real.
1. No building medkit fabricator (cant seem to dismantle the med fab in the lifeboat so I just ignore that one).
2. No building battery rechargers in the Cyclops (only in bases).
3. Only carry a max of two air tanks at a time.
That's all right now but I'm interested if anyone else has any ideas for self-induced restriction to make the game more difficult/realistic.
Here are some of the ways I try to make the game more difficult/real.
1. No building medkit fabricator (cant seem to dismantle the med fab in the lifeboat so I just ignore that one).
2. No building battery rechargers in the Cyclops (only in bases).
3. Only carry a max of two air tanks at a time.
That's all right now but I'm interested if anyone else has any ideas for self-induced restriction to make the game more difficult/realistic.
Comments
Can you imagine if our character was aquaphobic ? XD
Creating your own rules is a great way to make a game more fun and rewarding. In Skyrim for instance, my main character is Jolana Cermak, and she's not the dragonborn. So she can't use shouts. She's also vegetarian (and I use Frostfall and Realistic needs and diseases), can only carry 100 lbs and never received HP on lvl up. She's my Hardcore mode
I tried to replicate her here :
- Vegetarian (so I needed to work very fast to get to the island to scan the farming tools and get seeds.
- Animal lover (so no killing fish to get water, need to find another way. Also, no killing in general, even hostiles)
- Small frame (only 1 air canister)
- No Cyclops(at first because it's buggy as hell on my game, but now it's a rule too, makes surviving long explorations more difficult)
- Green energy only (which is funny when you build the docking pool, cuz whenever I dock a vehicle the base pretty much goes dark, especially at night ^^)
-No medkit fabricator (you find so many of those everywhere anyway ...)
'nuff said.
I do something similar - only using a seamoth without solar panels. Although your approach sounds more hardcore.
I'm looking forward to someday trying to hack the dll files to slow the rate of food production from farming etc.
Cool idea, but how could you build a habitat builder? The habitat builder needs to be built by a Fabricator, which needs a base to build in. But you can't build a base without the Habitat Builder, in which you need...
You see where I'm going with this.
EDIT: I guess you could go back up to the surface to your lifepod and build one, but that would take a long time.
I think you're looking for configuration files, I don't think they'd be in the .dll files - maybe someone familiar with coding can chime in. I mean I guess it's technically possible to store that info in a .dll but to my knowledge usually it isn't? @ant_fio
I up my hardcore by keeping from surfacing ever, with some necessary exceptions. Use of the fabricator in the pod (rushing a simple tube base and a fabricator for it then ditch the pod) and the getting into the Aura. You can take it up a level again by getting the PRAWN from the wrecks then use it on the island for anything only available there.
I use those bubble things and lots of tanks. You can carry the bubble plant with a propulsion cannon
I read somewhere that Unity tended to keep a lot of those types of values in *.dll files (an odd place, but still a reasonable one to put them). Lo and behold, I looked in the files and found some of the values.
Some other values are clearly missing from those files though (or at the very least I can't find them).
Doesn't the thermal power plant fall under the green energy? If you are at the moon pool stage you should have the thermal plant as well
No items, bring a fox
It does and I do have it. My secondary bases use those, but for my main one I kinda chose a crappy location (deep down but with no volcanoes, and with very little sun light). I looks cool though ^^
But since the last update I have to restart anyway, my save got potatoed ^^
My suggestion would be don't build anything, just play as if you have to survive with just your wits and whatever you can catch and eat.
Pretend you are talking to Wilson and waiting for someone to rescue you.
See how long you can last in game time.
On 90% of games I play the hardest setting with Iron Man enabled if available. It's just how I enjoy games most.
However, Subnautica: You Only Live Once is something I don't actually do. I've learned my lesson.
It's not really because it's "too hard" though... as long as you pay attention to your oxygen and keep a medkit on hand you should be fine, but sometimes, sometimes... you can die "unfairly"...
I've died from getting caught on things, bugging through objects and getting stuck, I've even been pinned under my Seamoth until I drowned like in one of those awesome diving safety videos someone posted a long time ago. (I'd love to see those videos again actually, might dig them out.)
Anyway it would suck to die in an unfair way after putting hours of work in, so I don't do it. Not yet at least. I might do it one day after release.
Once the pda voice was going on it's spiel about "fluctuations in the quantum dark matter drive core may result in a blah blah blah..." anyway, the voice was too busy telling me stuff I had already heard about 15 times, and it didn't tell me i was running out of o2 until it was too late... Then when I respawned it said "emergency - 10 seconds of oxygen remaining"
NOW YOU TELL ME.
- survival kit (2 food items and find other stuff like apples and weat in towns)
- crafting bench
- smelter
- travel during the night
- One life (well that is already ingame sooooooo)
It's not about progression, but pure survival and exploration.
Maybe you can use and modify some of these "rules" for your hardcore travels
(and game glitches are part of real-life-hardcore, so using them as an excuse is LAME)
Go figure.
This (otherwise said: no Mobile Vehicle Bay)
Doing it myself right now (edit: not on hardcore though, survival is enough for me)
PS.
Is there a way harvesting large resource nodes without PRAWN?
Nope
Spoken like someone who's obviously never struggled through a Long War campaign, or even played FTL?
Have you crawled through Darkest Dungeon or had your whole team killed by Orcs on Battle Brothers?
What do all these games have in common? They're basically bug free. They couldn't do what they do best if they weren't.
From what you say, I can easily deduce you don't actually play any game on hard settings yourself, or you'd know you're talking nonsense.
I'm pretty sure my real life self can't pass through solid rock and get stuck in the void underneath the seabed.
I'm pretty sure my real life limbs don't get caught on pieces of coral without me being able to extricate myself.
I'm pretty sure real life oxygen tanks have minutes of breathing, rather than seconds. (No, I'm not complaining about that, it's just that if you got stuck with half an hour before death, at least that would be dramatic. 30 seconds is just a frustration.)
There's no "noclip" command in real life and dying to bugs and BS after 30+ hours of investment is not fun.
Recipes that are obtained from acquiring a certain resource like Rebreathers and Air Bladders are acceptable. The Ion Battery and Ion Power Cell is another acceptable item to use since it is obtained from an alien computer and not a fragment. It is possible to create a base over 200 meters deep with the use of a ton of vertical connectors.
Relatively easy now that they're blocking off the other ILZ entrances. I've gotten down to the Lost River with just Pipes, and I'd rather dodge Crabsquids and Warpers than Reapers... No more dancing with leviathans to get down there.
The only thing that might be of concern is the Prowlers, so unless Stasis Rifles are off-limits.... :P
Next playthrough I'll definitely take another shot at that though, now that they've made some adjustments to things. Which entry point do you suggest though? Through the (arguably easier) southern trench or the northern route?
trench.
A'right, that's the one I went through last time. Other than the two crabsquids at the LR entrance and the warper on the way down, it was pretty easy going. I'm wondering if the north entrance would be any harder...