[Feature idea] Large creatures in the void
RazorLily
Norway Join Date: 2017-02-06 Member: 227674Members
[General]
my idea is to prevent players from entering the void/making it scarier so they are more likely to keep away from it, as it kind of would make sense to a biome with nothingness. A creature which might be slightly larger than the reaper leviathan/sea dragon, and will be patrolling at a depth around 300/400 meters everywhere in it's respective side. And one of those monsters placed on each side (NSWE). Once a player enters the void from a side (regardless where exactly), then the monster from the respective side will attempt to pursue the player, but first will give off warning noises which heatens up the atmosphere in the pitch black depths, and if the player still finds him/herself in the location, the monster will appear from nothing and behave like a reaper would. It can be scannable, could act neutral for a while, but itself is the most aggressive one (hence to keep the player out of the void). The cyclops can be breached by the monster, the seamoth.. (ya'll know how it will end).
This would give the void more sense and also not to be just a empty fall into nothingness.
[Monster]
The "monster" could be a leviathan-class predator, size could vary between the Reaper and the Sea Dragon (possibly larger, by the nature of it living in the void) Name suggestions would be great (my shit imagination at it's finest)
- Ability to crush the seamoth in one bite (so will the player die)
- Only creature to hurt the cyclops by breaching it (possibly seabases if someone dared to go build a base reaching from the walls of the void)
- Immune to stasis rifle/effect last very shortly.
- Can keep pursuing the player till he/she is back inside the regular biomes.
Could have 4 giant fin-type of propulsion, inspired from the aquatic dinosaurs, but I'm sure there are great concept arts for such huge creature ideas!
Any other suggestions would be nice, as this would really spice up the thoughts about the void!
my idea is to prevent players from entering the void/making it scarier so they are more likely to keep away from it, as it kind of would make sense to a biome with nothingness. A creature which might be slightly larger than the reaper leviathan/sea dragon, and will be patrolling at a depth around 300/400 meters everywhere in it's respective side. And one of those monsters placed on each side (NSWE). Once a player enters the void from a side (regardless where exactly), then the monster from the respective side will attempt to pursue the player, but first will give off warning noises which heatens up the atmosphere in the pitch black depths, and if the player still finds him/herself in the location, the monster will appear from nothing and behave like a reaper would. It can be scannable, could act neutral for a while, but itself is the most aggressive one (hence to keep the player out of the void). The cyclops can be breached by the monster, the seamoth.. (ya'll know how it will end).
This would give the void more sense and also not to be just a empty fall into nothingness.
[Monster]
The "monster" could be a leviathan-class predator, size could vary between the Reaper and the Sea Dragon (possibly larger, by the nature of it living in the void) Name suggestions would be great (my shit imagination at it's finest)
- Ability to crush the seamoth in one bite (so will the player die)
- Only creature to hurt the cyclops by breaching it (possibly seabases if someone dared to go build a base reaching from the walls of the void)
- Immune to stasis rifle/effect last very shortly.
- Can keep pursuing the player till he/she is back inside the regular biomes.
Could have 4 giant fin-type of propulsion, inspired from the aquatic dinosaurs, but I'm sure there are great concept arts for such huge creature ideas!
Any other suggestions would be nice, as this would really spice up the thoughts about the void!
Comments
That, or they'll impose a sort of natural border to prevent the player from going there.
I would certainly love for them to implement a gigantic monster there, though. Something scripted that basically tells the player "no, you shouldn't ever go there."
Yeah, kind of would make sense if it's just a steep dive into nothing. As cool as it would been to have gigantic creatures lurking around, since it would really fit the overall game atmosphere..
I guess it's easier for the devs to do the underwater currents instead. Or put a bunch of reapers/sea dragon leviathans as @Dracobomba mentioned.
May I just say I love your profile picture!
Why thank you
I'm not saying it's a bad idea though
As long as it gives off an INCREDIBLY OBVIOUS "GET THE FUCK OUT OF HERE" sound effect before the player gets too close, I think that this is a really good idea.
I really hope not, that would be a waste. The various Lost River areas are large enough to easily accommodate the Phantom Leviathan if it's around the same size as the Reaper and its movement speed was made half that of the Reaper. At least the Bones Field and the Ghost Forest could hold a Phantom each.