Lifepod 5;
The User Interface (UI) is improved on the Fabricator.
In the water;
much better, we have range data on LP5 and beacons.
LP signals have range data.
Sorry signals still need to equipped.
Dropped items persistent through reload.
Critical fragments abaft of Aurora MVB,VMS,RDS
The Water Lockers are persistent.
The Fauna exibit Carar? bacterial infection.
Reaper near Aurora more territorial, like stalkers seems to not persue.
Wrong about Stalkers they still persue.
Sandstone outcrops easier to find.
Floating Island (FL);
I am on the FI looks good so far.
Great! They have smoothed the paths on the FL. You don't have to jump 'Y' to walk around.
The Purple Key is in the MPR and scannable.
I can see the transporter arch!
The cave crawlers puruse and are aggressive.
Seaglide;
Battery consumption is about 1/5th pre update on the seaglide traveling 100M in 10 seconds.
FPS is stupendous.
Base;
Vending machines work, control on right front.
Trash can works.
Wall locker can be built behind ladder.
Comments
Lifepod 5;
The User Interface (UI) is improved on the Fabricator.
In the water;
much better, we have range data on LP5 and beacons.
LP signals have range data.
Sorry signals still need to equipped.
Dropped items persistent through reload.
Critical fragments abaft of Aurora MVB,VMS,RDS
The Water Lockers are persistent.
The Fauna exibit Carar? bacterial infection.
Reaper near Aurora more territorial, like stalkers seems to not persue.
Wrong about Stalkers they still persue.
Sandstone outcrops easier to find.
Floating Island (FL);
I am on the FI looks good so far.
Great! They have smoothed the paths on the FL. You don't have to jump 'Y' to walk around.
The Purple Key is in the MPR and scannable.
I can see the transporter arch!
The cave crawlers puruse and are aggressive.
Seaglide;
Battery consumption is about 1/5th pre update on the seaglide traveling 100M in 10 seconds.
FPS is stupendous.
Base;
Vending machines work, control on right front.
Trash can works.
Wall locker can be built behind ladder.