<div class="IPBDescription">Cloaking in NS is great. Discuss.</div> [EDIT: Urgh, I'm such an idiot. I posted this in two forums for some reason, just clicking twice. Gah. Someone delete this one please... I can't.]
+++ the most common combo - obvious results big plus for fades
defence -> sensor -> movement
+++ for tougher skulks n later... invis skulk/fades/gorges... big plus for skulks - - - downside, gorge/fades/skulks need valuable energy
sensor -> defence -> movement
+++ for sneaky alien team... and tougher aliens to counter marine upgrades/better weops. *gorges can hide early yay -save resources.
sensor -> movement -> defence
i tink i will never use this combo... i need the defence ='' [ plus you prob need a very pro team to use this effectively...
movement -> defence -> sensor movement -> sensor -> defence
movement chambers being first - i duno what advantages... but disadvantages - y the hell do u have movement chambers ard.. when u have 1 hive? duh... if u use it to run, marines will **obscenity** n screw ur movement chambers anyway.
Comments
+++ the most common combo - obvious results big plus for fades
defence -> sensor -> movement
+++ for tougher skulks n later... invis skulk/fades/gorges... big plus for skulks
- - - downside, gorge/fades/skulks need valuable energy
sensor -> defence -> movement
+++ for sneaky alien team... and tougher aliens to counter marine upgrades/better weops. *gorges can hide early yay -save resources.
sensor -> movement -> defence
i tink i will never use this combo... i need the defence ='' [ plus you prob need a very pro team to use this effectively...
movement -> defence -> sensor
movement -> sensor -> defence
movement chambers being first - i duno what advantages...
but disadvantages - y the hell do u have movement chambers ard.. when u have 1 hive? duh... if u use it to run, marines will **obscenity** n screw ur movement chambers anyway.