Docking the PRAWN with the Cyclops with the torpedo arm loaded launched Cyclops into orbit.
Silveressa
USA Join Date: 2015-03-18 Member: 202279Members
I noticed this bug today after equipping the torpedo arm and docking it with my Cyclops, about 4 seconds after docking the Cyclops was launched at least 100m+ into the air and sideways, sailing almost 1000m from the base before standing tail first, rolling several times and permanently lodging itself sideways into the sand of the shallows.
Comments
i tried a few things : unloading the prawn made it go undermap (only a few meters but still) and after reloading a previous save, i did manage to get him on the base but it gets all bugged and i loose every upgrade (exception of the torpedo arm and the actual torpedoes), as mentioned above.
i had 1 torpedo arm with 4 torpedoes inside and a drill arm.
i have to try with 2 torpedo arms to see if it is a problem of balance (torpedoes may have some weight that makes the cyclops equilibrium go away)
Will post further tests.
Hope this helps, great game btw (sorry for bad english or lack of vocabulary)
PS: i am not in dev mode
the torpedo arm is indeed what makes the cyclops go crazy
i tried:
one torpedo arm unloaded (same as before)
two torpedo arms (waight balance ?) didn't work either.
i concluded that the torpedo arm makes the cyclops bug whether or not it is loaded.
btw if it happens to you and you didn't quit the game, your exosuit won't bug and you will not loose all upgrades.
almost forgot : if you leave the cyclops with the prawn, it will slowly go back like if it is not bugged but i can't do anything when the suit is inside with the torpedo arm.
hope this can help the devs
i mean he was a bit too much on the front than it is usually, could be a clue about what is happening