[bug] (MAJOR) Base no oxygen and moon pool broken [46135 - now]

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Comments

  • icetechicetech Detroit Join Date: 2017-04-12 Member: 229581Members
    Skimmed above but didn't see it... 1 air pump fixed the o2 in my base.. no fix for seamoth. but i am onto other games for now.. so no big thing..
  • mth42mth42 Europe Join Date: 2017-04-14 Member: 229628Members
    I had a similar issue with my moonpool (with vehicle modificaton station) and seamoth. I found that if I 'destructed' the mod station, the seamoth re-docks in the moonpool and is fully usable again. I didn't have the o2 issue so not sure if it was a fluke for me or if it's a more general workaround.
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    Soul_Rider wrote: »
    Experimental is just updates of what the devs are currently working on. Game breaking bugs are to be expected in experimental, the clue is in the name. It's where the devs experiment.

    If you want to play proper games of subnautica you should be using the stable branch. The bugs will be fixed soon enough, as the devs figure everything out for the next update, but please don't waste dev time reporting bugs in the experimental branch.
    Obraxis wrote: »
    (Talking about experimental in this thread - https://forums.unknownworlds.com/discussion/comment/2347781#Comment_2347781)

    There is, it's our live dev build. Things will always be broken, sometimes more, sometimes less. This is how games are made, you add stuff, stuff breaks you fix it & move on.

    Sometimes you cant revert as you need to move forward, which takes extra time. Like now.
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