Finally a use for all that spare Titanium....
garath
Texas Join Date: 2017-02-08 Member: 227730Members
Did you see the blueprint for just the new Cyclops Sonar Module?
10 Plasteel Ingots and an Aluminum Oxide Crystal.
Exact same recipe as the: Ultra Cyclops Reinforcement Module.
Start saving your Titanium now.
(There are at least two other Cyclops upgrade modules that have the same resource requirements:
Shield
Repair Bay (Repairs whatever is docked.)
10 Plasteel Ingots and an Aluminum Oxide Crystal.
Exact same recipe as the: Ultra Cyclops Reinforcement Module.
Start saving your Titanium now.
(There are at least two other Cyclops upgrade modules that have the same resource requirements:
Shield
Repair Bay (Repairs whatever is docked.)
Comments
Here are the commands I found on the WIKI. (WIKI authors are AWESOME!):
sub cyclops
item cyclopsshieldmodule
item cyclopsseamothrepairmodule
item cyclopssonarmodule
item fireextinguisher
(You'll need maybe a few fire extinguishers if you have fun crashing your Cyclops into stuff to see what happens.
Here are some more WIKI links:
http://subnautica.wikia.com/wiki/Debug_Console_Commands
http://subnautica.wikia.com/wiki/Upgrade_Modules
http://subnautica.wikia.com/wiki/Cyclops_Shield_Generator
http://subnautica.wikia.com/wiki/Cyclops_Docking_Bay_Repair_Module
http://subnautica.wikia.com/wiki/Cyclops_Sonar_Module
thank you so much! I looked there last night but didn't see anything new of the sorts(I keep a close check on anything related to Subnautica) I possibly overlooked it in my haste.
However, there are a few exceptions like the Scanner which requires a Battery and Titanium and the Water Filtration Machine which requires 2 Titanium. The Scanner is likely due to the devs wanting us to build a Scanner ASAP and requiring a Computer Chip would delay its creation. The Water Filtration Machine is too complex and useful to require just 2 Titanium so it is likely a placeholder that has been ignored.
Nah, impossible. Let's make a thread about it.
Even finding sandstone isn't enough as it is, you usually get 70% gold vs 30% silver. They should swap the ratio values since so many recipes need wiring kits and computer chips (silver) vs advanced wiring kits and power transfer modules (gold).
I posted in another thread requesting changing load outs for outcrops; IMO titanium and gold shouldn't both appear in vastly different rock formations. Also TBH titanium should probably be removed completely from limestone; between metal salvage and scanning repeat fragments I end up with as much unwanted titanium as I do unwanted gold. (And yes, that's even after building multiple bases with appliances, and crafting all vehicles with all the upgrades.)