Can we have the storage locker in the lifepod open by default (for the first use only)?

0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
Too many people spend multiple hours in game without realizing there's a built in storage locker in the lifepod. Having it open for the first use, then normal behavior after, should fix this (perhaps it popped open upon splashdown?)

Comments

  • ShuttleBugShuttleBug USA Join Date: 2017-03-15 Member: 228943Members
    Or in the intro animation after the pda orientation
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    I mean, it does pop open during descent, but then it's shut again after you put out the fire. I'd leave it open, then return to normal behavior after first use. Or maybe until you repair your lifepod. xD
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    If anything, the devs could add a minor tutorial where you have to acquire the PDA from the storage locker.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Or just change the model skin to add the word "STORAGE" to the door. That'd do it.
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    Or just change the model skin to add the word "STORAGE" to the door. That'd do it.

    My guess would be that it depends on how much 'hands on' the devs want to be with introducing new players to gameplay mechanics.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    DarthOmnis wrote: »
    Or just change the model skin to add the word "STORAGE" to the door. That'd do it.

    My guess would be that it depends on how much 'hands on' the devs want to be with introducing new players to gameplay mechanics.

    I don't know, Darth - I mean, they put a label saying "CONTAINER" on an obvious loot-holding box out in the world...labeling a storage cubby in the pod isn't really that far out of line, right?
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    DarthOmnis wrote: »
    Or just change the model skin to add the word "STORAGE" to the door. That'd do it.

    My guess would be that it depends on how much 'hands on' the devs want to be with introducing new players to gameplay mechanics.

    I don't know, Darth - I mean, they put a label saying "CONTAINER" on an obvious loot-holding box out in the world...labeling a storage cubby in the pod isn't really that far out of line, right?

    Well, I mean you gotta start somewhere. They already have tutorial prompts for most other mechanics of the game (resource gathering/interactions, oxygen/nutrition management), why not include a quick pop-up tutorial for equipment interactions.
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Have the storage container open with the PDA inside glowing like a good little Samsung (known for their crazy bright screens).
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    edited April 2017
    0x6A7232 wrote: »
    Have the storage container open with the PDA inside glowing like a good little Samsung (known for their crazy bright screens).

    Better yet, make it a Note 7... that would explain the fire. =P

    *Corrected phone reference*
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    DarthOmnis wrote: »
    0x6A7232 wrote: »
    Have the storage container open with the PDA inside glowing like a good little Samsung (known for their crazy bright screens).

    Better yet, make it an S7... that would explain the fire. =P

    Note 7... but yes. :lol:
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Or...have the storage locker open with the PDA inside, but everything else scattered around the lifepod. (After all, it opened during a crash, so things will have gone for a ride.) That introduces players to scavenging, the locker mechanic, environmental awareness, and visual cues (like the glowing PDAs they're going to find) all in one neat little package. And, if they try to exit the lifepod first, a denial message that an active PDA has not been detected and the boarding hatches will remain locked.
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    And, if they try to exit the lifepod first, a denial message that an active PDA has not been detected and the boarding hatches will remain locked.
    Actually, I was rooting around in Trello and found this little gem. It is nice seeing the community and devs having the same mind set on things though.
  • scifiwriterguyscifiwriterguy Sector ZZ-9-Plural Z-α Join Date: 2017-02-14 Member: 227901Members
    Whoops. ;)

    "Greeting, survivor. Great job not dying." [player is standing in a burning fire]
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    edited April 2017
    Here's another couple of ways to do it: during the opening sequence, after the fire is out, instead of picking up the PDA, have the player walk to the Storage locker and retrieve it first. Or put indicator lights on the Storage cabinet that flash until the PDA is retrieved if the pod is active. (Just watched another few Youtubers miss it - they only ever discover it by accident if their mouse happens to hover over it, I guess the beginning sequence and other lifepod systems kind of get confusing?)

    Anyone wants to know what I mean, search YouTube for "Subnautica part 1" or "Subnautica #1" or episode 1 or whatever. Filter by created this week or this month to filter out Markiplier and jacksepticeye etc. Actually you could probably go back an entire year and be safe for that (those guys started back when the game was a bit different).
  • DarthOmnisDarthOmnis United States Join Date: 2016-12-15 Member: 224970Members
    Personally I prefer the first suggestion, that would be an extension of the tutorial that they already have.
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