Amp-Eel risk and reward?
HYBRID1313
Australia Join Date: 2016-04-01 Member: 215179Members
Hey guys,
thought of a little interaction between vehicles and the Shocker Eel.
Since they discharge electricity as a defence, what if having the Shocker Eel zap your vehicle to recharge a small portion of its battery at a cost of health? Could be a nifty little way of interacting creatures and gaining some energy back after the solar panel modules become inefficient down deep (Blood kelp zone 1).
Thoughts?
This could apply to all vehicles.
thought of a little interaction between vehicles and the Shocker Eel.
Since they discharge electricity as a defence, what if having the Shocker Eel zap your vehicle to recharge a small portion of its battery at a cost of health? Could be a nifty little way of interacting creatures and gaining some energy back after the solar panel modules become inefficient down deep (Blood kelp zone 1).
Thoughts?
This could apply to all vehicles.
Comments
"Wow! Technology!"
Something like that?
I'll admit that this is the first thing I thought of.
This does make some sense, though, and opens up the possibilities of parallel. For instance: if you're wearing a stillsuit, the first time you encounter a Reaper Leviathan you should automatically get about two bottles of water due to your...uh...abruptly increased output?