Adjust Pre-Rendered Frames
coolitic
Right behind you Join Date: 2013-04-02 Member: 184609Members
Is there a way to skip gpu buffering? IronHorse said that setting pre-rendered frames to 1 in NVCP will in fact ADD an extra frame. I generally prefer having 1 pre-rendered with double vsync as opposed to 3 pre-rendered (which is what I assume this game uses?) with no vsync.
Comments
I meant triple buffering, my bad
You didn't read my post
https://github.com/gnif/LookingGlass more info here.
Just a random note from "somebody who doesn't know what he's talking about" but r_sync isn't implemented for the OpenGL renderer. It will always try to buffer up to 1 frame with OpenGL.
r_sync has nothing to do with vsync and indeed allows you to set the maximum amount of pre-render frames that may get buffered. Use -1 to enable a unlimited buffer. Buffering additional pre-rendered frames may be helpful if you use multiple gpus. But for ns2 I wouldn't really increase it beyond 3 and if your gpu is fast enough setting it to 0 can indeed decrease your input delay. The default for r_sync is 1 frame or the number of detected sli gpus.