Stuttering while exploring
gpfwestie
UK Join Date: 2017-04-17 Member: 229699Members
I made a video to try and explain what I mean.
My PC spec is currently -
AMD FX8300
GTX 960 (2Gb)
8Gb RAM
SSD
I've tried 16Gb Ram (no difference) and have already upgraded from an AMD FX4100 (no difference). I'd like to get the game to run smoothly, but I don't want to spend more money if it doesn't fix it.
What I don't get is, neither my CPU or GPU are showing anything like 100% utilisation, so what is the problem ?
My PC spec is currently -
AMD FX8300
GTX 960 (2Gb)
8Gb RAM
SSD
I've tried 16Gb Ram (no difference) and have already upgraded from an AMD FX4100 (no difference). I'd like to get the game to run smoothly, but I don't want to spend more money if it doesn't fix it.
What I don't get is, neither my CPU or GPU are showing anything like 100% utilisation, so what is the problem ?
Comments
Looking at the video again, the stutter does seem to happen when moving into a new area, maybe the game engine only loads the textures and models it needs from disk when it needs them ?
Subnautica/SNAppData/SavedGames/slot0000/CompiledOcteesCache
The disk activity goes up to about 7MB/s during the stuttering, compared with around 1KB/S normally. It's pretty big too, about 1.4GB of data in there.
I will try on a brand new game.
Try wiping the CompiledOctreesCache to force the game to get a fresh copy (CompiledOctreesCache = world terrain).
Deleting that folder undoes changes to the terrain, primarily alterations automatically made when you build a base piece into the ground, but if you're careful about building your base above the ground instead of inside the ground, it shouldn't become an issue ;D