My Project :)

marcosmarcos Join Date: 2002-06-26 Member: 825Members
<div class="IPBDescription">Some screens of my map</div> Working and a NS map project. The setting is a working station in deep space wiff a control room, "basement", cafeteria (maybe) shafts ect.

So I have done some work of the controll area. Pic got dark :/ but i hope u can see something.
(ligtning NOT done <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
<img src='http://home.no/markus-l/ns_map3.jpg' border='0' alt='user posted image'>
Hive
<img src='http://home.no/markus-l/ns_map2.jpg' border='0' alt='user posted image'>
Look close and u can see the hive tru that "hole"
<img src='http://home.no/markus-l/ns_map.jpg' border='0' alt='user posted image'>

Thanks for your time.
«1

Comments

  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    Its cool.

    Waitaminute... that's the ECLIPSE texures!

    *convulses*

    Its not your fault... but I keep seeing them everywhere... everywhere...

    *dies*
  • kompokompo Join Date: 2002-11-07 Member: 7639Members
    pics are a bit dark, but it's the ns, isn't it?
    align the road thing texture on the corner right, first picture.
    otherwise looks excellen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> btw are you the same marcos from the cs-forums, with the pool map? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • JedipunksJedipunks Join Date: 2002-11-04 Member: 6900Members
    Why are peole so concerned about r_speeds? Thats why I bought this Geforce4, to get those extra polygons!

    I can't help is people are still living in the stone age.

    That was off topic.

    On topic: The map is nice! Lots of detail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Keep going.
  • ArbyArby Join Date: 2002-11-17 Member: 9039Members
    <!--QuoteBegin--Jedipunks+Dec 3 2002, 12:02 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jedipunks @ Dec 3 2002, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why are peole so concerned about r_speeds? Thats why I bought this Geforce4, to get those extra polygons!

    I can't help is people are still living in the stone age.

    That was off topic.

    On topic: The map is nice! Lots of detail <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Keep going.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Bah, This mod isnt just for you. You must wvu the others with the TNT 2s and the Geforce 2s! Wvu man, wvuuuuu.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    hey. thanks for some nice replys, i like them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Kompo: yes it's me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    New shots comming very soon
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    I think the 2nd and 3rd shots are a little too dark. This is comming from a Khaara lover, so don't accuse me of being marine biased. You could add some spotlights... perhaps even flickering ones... but there needs to be contrast. Contrast doesn't mean all dark rooms and all light rooms. It means rooms that have heavy light and shadow. Give it a shot?
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    Cafeteria?


    Post the pics dude, I want to compare it off against my cafe and kitchen.


    I forget the map name, with the Messhall in it... but it's only got one table in it... not a big station eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Guys! Stop nitpicking about his lighting, he said the lighting wasn't finished. Just comment on his architecture.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    :: looks at the pictures :: see's more eclipse textures :: SCREAMS!!!! :: Dies ::
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    edited December 2002
    evol:ving:evil - heist: I empathise.

    as for the actual architexture: hmm... it's okay, but I dunno... it needs something new to the 'eclipse' texture set.
  • JedipunksJedipunks Join Date: 2002-11-04 Member: 6900Members
    What other textures is he suppose to use? One from his **obscenity**? He's not creating a mod, he's making a map, holy **obscenity**.

    Still, a nice map.
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    ok. I see u all dies about the eclipse textures. jes the textures are awesome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    It's just 1 part of the map, that have theese textures. 1 part! As for my arcitecture. It sure coud have been better but i like it simple and clean, with smooth lines hehe..

    thanks for the replys <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • VyvnVyvn Join Date: 2002-08-24 Member: 1226Members
    Looking good, despite the lack of contrast in the lighting that you are well aware of.

    Comments:

    First shot - Looks generally too flat. Add some details, supports, machinery, etc to the walls, and some height variation to the floors.

    Second shot - Those bright light panels lining the floor look a little strange, since you have RAD lighting the whole texture, which causes the light's frame and such to be all bright. See PlagueBearer's article on additive textured lighting if you don't already know about it. Also, on the same note, the computer screens need to be bright. I believe there's a texture in ns_eclipse.wad (sorry Andrew) called "eclip_moniters" that you can overlay over the computer screens and set to rendermode: additive to achieve the effect.

    Third shot - A lot of the same as above. It has more details than the first shot, but a little more can never hurt.


    And about the textures...well, every single texture has been used at some point, right? While it's true that many, many maps are using the lab_ scheme, I just say Too D4mn Bad.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Bah. Use that one. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    My concern with the unintentional release of ns_eclipse.wad wasn't with the overlays within, but rather the textures I had included into Eclipse's bsp file, which I had hoped to have to myself... So much for that idea, hehe...
  • biofrogbiofrog Join Date: 2002-04-26 Member: 522Members
    Eh, the map looks pretty nice, but as everyone's already said, the eclipse textures are being seen to much <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo-->
  • TazolTazol Join Date: 2002-11-12 Member: 8323Members
    If you need beta-testing for the map, I can hook you up with TiberionElite who has a 24player server and I bet everyone would love to try a new map, since we've all practically mastered every other one. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    the use of the red wall texture packs is nice, I like how you've done your brush work, may show some signs of that in my map (which would be okay since the ship could be made by the same company )
  • marcosmarcos Join Date: 2002-06-26 Member: 825Members
    edited December 2002
    <img src='http://home.no/markus-l/ns_map5.jpg' border='0' alt='user posted image'>
    <img src='http://home.no/markus-l/ns_map4.jpg' border='0' alt='user posted image'>

    PS. No cafeteria will be added
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    Cafeteria... **obscenity**
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    <!--QuoteBegin--marcos+Dec 5 2002, 01:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (marcos @ Dec 5 2002, 01:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><img src='http://home.no/markus-l/ns_map5.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    looks too... half-lifey not really the ns architecture... i like what you did with the lights on the stairs in the first few pictures, maybe you could do something like that to this last staircase. thats just my opinion, im probably wrong...
  • DjArcasDjArcas Join Date: 2002-11-11 Member: 8187Members
    <!--QuoteBegin--Sephiroth2k+Dec 4 2002, 10:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Dec 4 2002, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->looks too... half-lifey not really the ns architecture... i<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Mmm, Black Mesa invaded by Kharaa...


    I thought of it first!
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    hmm thats a good idea.... ITS MINE!!! ALL MINE!!!
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--Heist+Dec 3 2002, 07:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Heist @ Dec 3 2002, 07:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->:: looks at the pictures :: see's more eclipse textures :: SCREAMS!!!! :: Dies ::<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> all of you have broke with this story. what's the problem? are texture in the ns.wad and are good textures. so it's natural that mappers are using these tiles! if he was making a dark industrial map,would u say that he was using KenBanks textures??

    About the architecture...is good, in the 1st pic the walkway is a bit strange co it's asimmetric; the texturing of the ceiling is not that good.
    uhm, i'll look forward for some cables from the ceiling and some computer monitors <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    some people are using textures encoded in the map, not the wads
  • evoLvingeviLevoLvingeviL Join Date: 2002-11-08 Member: 7802Members
    What the heck do you mean, Sephiroth? I no understandee. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    I think the architecture is fine. I was going to say that I thought it would be just fine for him to use eclipse textures, just not too much...but if KungFuSquirrel didn't intend them to be available...then that's just a different story.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    your aloud to use the red lab texture set guys...
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Hehe.. It's just that it seemed every new map coming out was along the same texture lines (ie the eclipse set). Though I have seen a few more going for the darker look lately.
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    edited December 2002
    <!--QuoteBegin--ctx+Dec 11 2002, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ctx @ Dec 11 2002, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the architecture is fine.  I was going to say that I thought it would be just fine for him to use eclipse textures, just not too much...but if KungFuSquirrel didn't intend them to be available...then that's just a different story.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No, no, no.

    There are only 3 Eclipse-specific textures in ns_eclipse.wad (well, technically the entire file, but mainly those 3) that were not supposed to be released in the final install. All the wall_lab textures are in ns.wad. They are there to be used. So use them.
  • HeistHeist Join Date: 2002-11-09 Member: 7922Members
    Bah.. what do you know Kung.. it's not like the creator has any say in what goes on.
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