Ping/latency/lag
Infinity
And beyond! Join Date: 2002-01-25 Member: 50Members
<div class="IPBDescription">Euhm</div>as far as ive seen, there will be loads of players and effects in this game, thus u need very good servers then cuz there will be more data in the update packets or whatever its called <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
its very rare to see a good 32 player server and i dont hope that we will get server that gives ping on like 400-1000+ cuz that aint really fun
ps: i only got 1mb adsl
its very rare to see a good 32 player server and i dont hope that we will get server that gives ping on like 400-1000+ cuz that aint really fun
ps: i only got 1mb adsl
Comments
Which is about the only thing I can say to that.
Oh... other than this: We've got a lot of really good servers just waiting for this mod to come out. And Spyder has some 'connections' at HomeLAN.
ps: i only got 1mb adsl<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
Good lord. All this worry from someone who has broadband...
Contrary to what playtesters might have thought, the 'lag' they saw on playtest servers was not really to do with network transmission, and actually 90% due to the server's processor being overrun with with NS running in unoptimized, logged, debug mode for the purposes of playtesting. If you run a netgraph (as well as perfmon on the servers, like we did), I typically saw about 60-90MS ping times. However! I would see about 180-220 'latency' in the HL scoreboard, which measures total degradation of your experience due to slow processing, vis, net, etc.
So... don't worry. It's all under control.
I trust that Flarya will have everything under controll when he desides to release NS.