Cyclops still of limited use
Racer1
Join Date: 2002-11-22 Member: 9615Members
Current reasons to build/use the Cyclops (in order of importance):
1. Building it and using it is fun (first time playing only, and it wears off quick)
2. Get to very deep cave areas (late game only)
3. As a cargo-hauler when going on resource runs to remote areas (the Seamoth can do this somewhat, and is much faster/more nimble)
I'd like to see the Cyclops to have more support functions mid game as well.
A few random ideas:
- Add resource types that only the Cyclops can find and/or mine (radioactive or something)
- Give buffs to the player/Seamoth/Prawn when near a cyclops
- Cyclops "lanes" - similar to fast travel, but can only go to "Cyclops Docks" that have been constructed
1. Building it and using it is fun (first time playing only, and it wears off quick)
2. Get to very deep cave areas (late game only)
3. As a cargo-hauler when going on resource runs to remote areas (the Seamoth can do this somewhat, and is much faster/more nimble)
I'd like to see the Cyclops to have more support functions mid game as well.
A few random ideas:
- Add resource types that only the Cyclops can find and/or mine (radioactive or something)
- Give buffs to the player/Seamoth/Prawn when near a cyclops
- Cyclops "lanes" - similar to fast travel, but can only go to "Cyclops Docks" that have been constructed