Cyclops still of limited use

Racer1Racer1 Join Date: 2002-11-22 Member: 9615Members
Current reasons to build/use the Cyclops (in order of importance):
1. Building it and using it is fun (first time playing only, and it wears off quick)
2. Get to very deep cave areas (late game only)
3. As a cargo-hauler when going on resource runs to remote areas (the Seamoth can do this somewhat, and is much faster/more nimble)

I'd like to see the Cyclops to have more support functions mid game as well.
A few random ideas:
- Add resource types that only the Cyclops can find and/or mine (radioactive or something)
- Give buffs to the player/Seamoth/Prawn when near a cyclops
- Cyclops "lanes" - similar to fast travel, but can only go to "Cyclops Docks" that have been constructed
Sign In or Register to comment.