Cyclopes Mods
hellscythe00
United State Join Date: 2016-01-20 Member: 211710Members
Since cyclopes can now be damage there should be some modules for that. Here is some idea and they should not be so broken to the point that it become an invincible cyclops again.
!) Nano-bot repair tier I - where a single damage spot repairs like 1% for every 3 seconds.
tier II - is 3 spot simultaneously repair 1% for like 3 second.
2) Shield Generator where a shield is protecting the cyclopes at all time with like XX amount of shield point and take a consumption of XX amount of power per minutes. (should have a button to turn it on and off)
*And it should not start out with a max shield, but generate shield little by little.
3) Stun Shield - Blast an electro field stunning all enemy within a XX meter radius for 10 seconds, but consuming XX power per use.
4) An illusion where hologram drone get shot out and create a like taunt for the enemy to attack rather than your cyclopes.
5) Cloaking model- for a brief 30-second cloaking will make all enemy unable to spot you while there like a 1 - 5 minutes cooldown after each use.
Stealth is good and all but the enemy can still attack your ship.
6) Solar/ Thermal Energy conversion where the top of the cyclopes add like a thermal absorption or solar absorption to make it regenerate power back.
Cause the model of use less energy while adding a power recharge station is just broken. If this is true I would never need to pay my electric bills.
!) Nano-bot repair tier I - where a single damage spot repairs like 1% for every 3 seconds.
tier II - is 3 spot simultaneously repair 1% for like 3 second.
2) Shield Generator where a shield is protecting the cyclopes at all time with like XX amount of shield point and take a consumption of XX amount of power per minutes. (should have a button to turn it on and off)
*And it should not start out with a max shield, but generate shield little by little.
3) Stun Shield - Blast an electro field stunning all enemy within a XX meter radius for 10 seconds, but consuming XX power per use.
4) An illusion where hologram drone get shot out and create a like taunt for the enemy to attack rather than your cyclopes.
5) Cloaking model- for a brief 30-second cloaking will make all enemy unable to spot you while there like a 1 - 5 minutes cooldown after each use.
Stealth is good and all but the enemy can still attack your ship.
6) Solar/ Thermal Energy conversion where the top of the cyclopes add like a thermal absorption or solar absorption to make it regenerate power back.
Cause the model of use less energy while adding a power recharge station is just broken. If this is true I would never need to pay my electric bills.