I would build more bases, but they need to fix the 'base power restored' spam on load first. Two bases is bad enough, can't imagine what it would be like with 5 or 10.
If you build a base in the Safe Shallows, residual Acid Mushroom spores slowly erode the hull, and there's pretty much nothing to be done about it. This takes twelve in-game days, and the base is still usable but it has leaks very, very frequently.
Sometimes in the Grassy Plateau a Sandshark can pop up right beneath your base. This could cause leaks.
On either of the islands, one to five crawlers can attack you every time you leave the base.
If you build a base in the Blood Kelp, your power could randomly cut out due to Ampeel interference.
@Jamezorg Ugh, no. That would just be incredibly tedious and annoying. Make it an option for the masochist sperglords if anything.
But this is a survival game. Annoying easily translates to engaging in games like this, and I don't find sitting around in my near impenetrable base engaging in any way. No planning goes into where you build your base, except how pretty the environment around it is (which is still important), and I think that there should be more thinking ahead when deciding to put it down. If you don't hold the same belief, then I don't really care. I was beyond taking this post seriously when you said "masochist spergelord".
Part of my problem is that the max depth of the fully upgraded seamoth vs that of the other vehicles means that it is more practical to use the Cyclops and PRAWN. The problem with the PRAWN is that it can be a pain to get places sometimes, which leaves me wanting to use the Cyclops primarily.
I would like to have the seamoth fully upgraded depth increased, to make it a viable late game exploration vehicle, and the mobile construction bay be able to be deployed and build underwater. That way, if one of your vehicles gets destroyed you can at least build a new one nearby. That might make players want to build bases.
When I started playing Subnautica, it was a chill 'scifi minecraft underwater' type of thing where I could just build this crazy multipurpose/etc room base wherever I wanted and watch the ocean life. Lately, however, it seems to be entering the realm of dark souls / tedious stuff.
At least the melons haven't been nerfed. On my latest game, I got the seaglide first thing, went to the floating island and scanned everything then made my very first base a multipurpose room atop a sandbar in the safe shallows. Planted an interior growbed with 16 melons and now I'm set for food.
Why yes, that is a gigantic patch of acid mushrooms directly under my base.
Comments
Huh? The PDA RECOMMENDS that; it's not a requirement.
If you build a base in the Safe Shallows, residual Acid Mushroom spores slowly erode the hull, and there's pretty much nothing to be done about it. This takes twelve in-game days, and the base is still usable but it has leaks very, very frequently.
Sometimes in the Grassy Plateau a Sandshark can pop up right beneath your base. This could cause leaks.
On either of the islands, one to five crawlers can attack you every time you leave the base.
If you build a base in the Blood Kelp, your power could randomly cut out due to Ampeel interference.
That's all I've got for now.
But this is a survival game. Annoying easily translates to engaging in games like this, and I don't find sitting around in my near impenetrable base engaging in any way. No planning goes into where you build your base, except how pretty the environment around it is (which is still important), and I think that there should be more thinking ahead when deciding to put it down. If you don't hold the same belief, then I don't really care. I was beyond taking this post seriously when you said "masochist spergelord".
I would like to have the seamoth fully upgraded depth increased, to make it a viable late game exploration vehicle, and the mobile construction bay be able to be deployed and build underwater. That way, if one of your vehicles gets destroyed you can at least build a new one nearby. That might make players want to build bases.
At least the melons haven't been nerfed. On my latest game, I got the seaglide first thing, went to the floating island and scanned everything then made my very first base a multipurpose room atop a sandbar in the safe shallows. Planted an interior growbed with 16 melons and now I'm set for food.
Why yes, that is a gigantic patch of acid mushrooms directly under my base.
Than again, game start hmm
Unfortunately the game doesn't make good use of it:
So it's up to the player to create his own immersion by specializing the bases and giving them purposes. I only miss 2 things: