Could the player control the Quantum Enforcement Cannon?
NVMGamer
Join Date: 2017-05-13 Member: 230464Members
One thing is for damn sure, that cannon is AWESOME to watch in action (i might even look into the science of how it could/couldn't work IRL)
what if rather than turning off the cannon you could switch it to manual control and open a new room with a control terminal and (if it will ever be added) a Alterra ship shows up YOU could either shoot it down or let it rescue you rather than making a rocket ship (i don't like the idea of an escape rocket in Subnautica)
what if rather than turning off the cannon you could switch it to manual control and open a new room with a control terminal and (if it will ever be added) a Alterra ship shows up YOU could either shoot it down or let it rescue you rather than making a rocket ship (i don't like the idea of an escape rocket in Subnautica)
Comments
>;)
But why would you want to shoot it down? Just leave it to the computer. If I had control of the gun, I would focus on vaporizing every single reaper from the math in revenge for all the seamoths. But really, not a good idea. And guess how ironic it would be if the devs gave you control of an anti-orbital superweapon but refused to give you a harpoon as a hunting tool.
one issue with shooting reapers, it's an ANTI-AIR it can't shoot them, either way, they would have to be on the surface to even see them.
But I think it would be a cool concept as a mod or something of the sort if workshop was ever implemented
Though I would like a harpoon that would be cool.