Make More Subs?
NVMGamer
Join Date: 2017-05-13 Member: 230464Members
In Subnautica submarines have (pretty much) 2 uses, exploring and mining. In the threads ive been reading up on ive seen some INCREDIBLE ideas for more subs that can do things like, hold water filtration, player controlled torpedo, a research bay, a damn MISSLE LAUNCHER, but it seems like there isnt enough to the default ones and these ideas should be considered more; what do you wonderful people think?
Comments
That said, I can definitely see room for one (or even two) subs between the Seamoth and the Cyclops.
What I would like to see is a sub with about the same amount of interior space as the lifepod or a T/X corridor so we could put a few essentials inside (fabricator, lockers, plant pots, chair, battery charger), but still keep the exterior small enough to comfortably navigate most caves.
Another sub idea could be a multipurpose utility sub that is effectively an underwater pickup truck. By itself it's just a cockpit and thrusters, but it would have a special module slot (like the exosuit arms) that could significantly change what it does. For example, it could be configured to be an exosuit carrier (to get your exosuit out of a deep trench/hole that the Cyclops won't fit in), or carry a large cargo pod with a LOT of storage space.
A wafflemaker would be great as well.
add more needs to actually go to them, almost everything can be done in a cyclops
pretty good idea mate
I dig the idea of a salvage type vehicle! It should be slightly bigger than the SeaMoth with the storage capacity of four storage modules and utilize the drill, grabber, and propulsion arms for the Prawn. It should be able to handle a decent amount of damage but move slowly. It would also be cool if you could add a docking port to the moon pool for the salvage vehicle. That way you can just back it in, walk through locker lined storage bay and into the moon pool.
I am thinking that either the launch bay is redesigned with a raised catwalk that slides into and out of place during docking that allows you to reach the storage modules on the SeaMoth or the existing lockers are moved from the lower deck to the upper deck above the SeaMoth (2 on either side each with 16 slots) and add an interface that allows you to move inventory between the storage modules and the lockers.
The idea is that the locker interiors slide down beside the SeaMoth when it is docked. Each locker contains four 4 bin pods that can be swapped out with similar pods in the SeaMoth storage modules or vice versa.
The answer is pretty obvious.
i agree with you.
New subs are a LOT of work, and not justified by any payoff. "It would be shiny" is not a valid reason.
the precursors got around somehow the cyclops fits the moonpool in the gun like a glove
and everyone likes waffles
Yes, we need a Cyclops Moonpool just for sheer looks... 'Cause why not?
Sea moth: Tight spaces and quick getaway plan from cyclops or a cave, also good O2 source if in cave
Cyclops: Exploring open water with no obstacles, kind of a home base
PRAWN: Exploring the Lava zones with immense amounts of pressure and heat.
Having a bigger sub than the cyclops with a dock for it could be beneficial because it could act as a movable base, kind of like the death star from star wars.