Need for sleep in Survival and Hardcore
Weyrman
Brisbane Australia Join Date: 2016-06-22 Member: 218913Members
We currently have the ability to sleep and beds to sleep in. Rather than just have it as a way to skip forward in time I would like to have a Stamina bar that runs out in 4-5 "days" and then you start taking health damage. The only way to recharge stamina would be to sleep. Some will say, why add to the grind? But why not add to the realism? What would be better would be having it as a toggling option for those who want a deeper immersion. For me, the "grind" doesn't bother me, its all part of the realism and I enjoy it.
Comments
Off on a tangent now, but what are the sheets on the beds made of anyways? The crafting recipe only calls for titanium, so that implies that the sheets are as well... Same issue with the planters (what is the synthetic soil made of?). Maybe the beds should require a fiber mesh (not difficult to obtain) and planters should require coral and creepvine samples for the soil.
This is a great idea!
Sleep in a lifepod chair - 25% stamina boost and 2hrs elapsed: sleep in camp bed - 50% stamina boost and 5hrs elapsed: sleep in proper bed - 100% stamina boost and (whatever the current time period)hrs elapsed.
In the early stages of the game you are back and forth to the lifepod a lot so frequent sleeps in the chair would not be unreasonable.
Getting a base and using the camp bed would increase your range enough to find the proper bed.
I would also make only the camp bed usable on the cyclops.
I also agree that resting should not interfere with nutrition, only health if you run yourself to exhaustion.
Optional for Creative or Freedom, but required for Survival and Hardcore I would say. We need food and water to survive (makes sense) but not sleep? The typical human can't stay awake for 2-3 days at most, and yet we're awake for 200+ days? I mean, I fail to see the point in adding craftable beds and chairs to the game, then adding the ability to rest without losing nutrients, and then adding the ability to sleep in beds to pass time and restore health.
People may say it's an unnecessay addition or requirement for the game, but if we're supposed to be surviving in a hostile environment and monitoring food and health, then sleep is a logical necessity. Other open-world survival games like Stranded Deep and The Forest require stamina management and sleep requirements to survive and progress the game - why not Subnautica?
We're clearly playing as a human survivor, not some robotic automaton (we can be injured and can die), nor are we some form of cyborg (we aren't endurable or can survive underwater long without oxygen). So unless humans of Subnautica's future somehow able to endure weeks of work without sleep (check out how many beds there are in the Crew Quarters in the Aurora...) then I think it's a necessity for both realistic survival gameplay, but also as another level of management.
I personally feel the day/night cycle needs to be longer (at least doubled) for it to even be a valid gameplay feature. They could make it so you have a "stamina" gauge that slowly drops as you move, swim and do other activities. If you grow tired but don't sleep, the screen slowly darkens as you try to stay awake - perhaps they can use a filter like what appears when you're unprotected in radiation to indicate fatigue. The longer you stay active without sleep, your movement speed will lower and your damage modifier will increase; stay awake too long and you'll pass out regardless where you are... even underwater.
Is it something that's gotta happen right away? Of course not, there are other aspects of the game that need work on instead - this is low priority. But this is something that should be added at some point, in my opinion. After all, if it's not required then why even have beds and chair functionality?