[linus] Game crashes after a few seconds due to failed memory alocation

GitroGitro UK Join Date: 2015-12-11 Member: 209878Members
The game loads to smooth 60fps but after 10 or 15 seconds it crashes.
I checked the log and I get this error, I've read somewhere that it might be due to 32bit libraries.

I turned the textures to low but its still crashing.

324.033] MainThread : Error: Failed to allocate 24596 bytes and will now terminate.

My system:

System: Host: duarte-manjaro Kernel: 4.11.1-1-MANJARO x86_64 (64 bit) Desktop: KDE Plasma 5.9.5
Distro: Manjaro Linux
CPU: Quad core AMD FX-4300 (-MCP-) speed/max: 1400/4400 MHz
Graphics: Card: Advanced Micro Devices [AMD/ATI] Curacao XT / Trinidad XT [Radeon R7 370 / R9 270X/370X]
Display Server: X.Org 1.19.3 drivers: ati,radeon (unloaded: modesetting,vesa)
Resolution: 1920x1080@60.00hz
GLX Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.49.0 / 4.11.1-1-MANJARO, LLVM 4.0.0)
GLX Version: 3.0 Mesa 17.0.6
Drives: HDD Total Size: 1120.2GB (21.6% used)
Info: Processes: 192 Uptime: 7:24 Memory: 3807.5/16090.8MB Client: Shell (bash) inxi: 2.3.8


Has any fix been found for this?

Thanks for any help
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