Why did you mention "Live peeper into cooked peeper"? That's nothing special....
The fabricator is only manufacturing stuff. Just because it can instantly craft raw materials into other sruff doesn't mean the result is magic. Peeper is cooked. It's still a peeper. Titanium is reformed to a titanium corridor, which is still titanium. Alien vine into fabric made out of teh fibers of alien vine, just like the alien vine. It's still fibers. Pretty much any plant we know can be turned into material, nothing special there.
Just like the ST replicators, in SN the end result still acts according to what it's made out of.
"...without being incorporated into the actual material in any obvious way"
Sorry if I wrote in a confusing manner, I'll try to clarify.
The peeper is just an example. It's special because it beams out a gutted and cooked peeper right in front of you. Traditional cooking is not involved.
Materials: I was trying to point out that the fabricator is able to substantially alter materials without going through traditional processes. I know nothing about metallurgy, so let's stick with fabric. First, not any plant is good for fibre. You can't make a shirt out of lettuce. There are some unlikely fibres, but they are essentially synthetics. Then there are things like cotton, which produce stuff you can spin straight from the plant. Our creep vine falls under the category of fibrous stem, like nettles, flax and ginster. First, you need to figure out how to get rid of the useless stuff without damaging the fibres. That often involves a multistep process of rotting and chemical treatment, followed by breaking up the remaining material, than combing the bits out. Only then can it be spun and woven.
The fabricator skips all that and spits out a ready bolt of cloth, and not just any cloth, but one that can be anything from bandages and dive reels to diving suits.
As far as I can tell it basically takes the molecules it needs and spits them out in a new form. I don't see why it shouldn't be able to spit out a plasteel that has a different structure and therefore properties compared to what we have.
As for the last part, I was talking about the upgrades modules. They are basically tubes of condensed plasteel etc and get plugged into the upgrade console. you're not putting another layer of plasteel on your cyclops by doing so, yet somehow it makes it more pressure resistant. And you can just unplug it again. I like making up explanations, but that ones has me beat so far.
You cut the quote in the weirdest places possible... But anyways, I understood your first post as trying to say that the end result has nothing to do with the materials used as is in some way immune to chemistry and physics. The points I made were there to point out that everything the fabricator produces can be produced using other methods - albeit not as quickly - and that the materials involved are used in the end product. They were not there to say that the process is the exact same as other methods. The point was to counter this:
"It seems reasonable to me that the alloys in game have very little to do with what actual technology can manage."
It's only the manufacturing process that is different. Apart from the vehicle upgrade modules, every end product contains the materials used and is in no way special. Some minor differences may be made to how the end product behaves by how it's manufactured, but nothing magical. For example, due to the process used, every vehicle's hull is one solid block. This makes it more durable than it would be if it was several pieces of metal attached to each other. However, the materials in this ship should still react with other chemicals the way they would otherwise. Unless the lithium is completely separated form the water by titanium, the hull would be damged overtime.
On that vein, why is iron so rare on this planet? It's just a fact that there is much more of it in the universe than titanium, and it's much easier to refine.
It's not uncommon, really... They just named it wrong. The description of magnetite calls it Ma, when it's actially Fe3O4, and oxide of iron. Magnetite is one of the most important sources of iron IRL, and there's plenty of it in this game.
The developers aren't just adding things to the game without doing research on this stuff...
Yeah, that's why the power cell charger uses less than 40 kJ (I'll have to assume it's kilojoules) to charge 200 kJ into a power cell, meaning that it has a efficiency of more than five. That's also why they state in clear text that the power efficiency upgrade gets the Cyclop's efficiency to 400%, or four. You can actually stack these upgrades and get the stated efficiency up to 900%, or NINE.
The law of conservation of energy has got nothing on them...
edit: But since your statement was about materials, I'll add Magnetite. They call it Ma, meaning it's an element in SN, while it actually is an oxide of iron with the chemical formula Fe3O4
On that vein, why is iron so rare on this planet? It's just a fact that there is much more of it in the universe than titanium, and it's much easier to refine.
It's not uncommon, really... They just named it wrong. The description of magnetite calls it Ma, when it's actially Fe3O4, and oxide of iron. Magnetite is one of the most important sources of iron IRL, and there's plenty of it in this game.
Last I played, you needed to go to the mountains to get it, and while once you were there is wasn't that uncommon, it still felt rarer than titanium in the shallows. And of course, mountains are reaper territory, making gathering it at least a moderately dangerous proposition. It just seems as though the devs intended it as a mid-game, harder to get material, with titanium as a basic bread-and-butter metal, which is the opposite of both real life and every similar game with both of these in it.
Yeah, that's why the power cell charger uses less than 40 kJ (I'll have to assume it's kilojoules) to charge 200 kJ into a power cell, meaning that it has a efficiency of more than five. That's also why they state in clear text that the power efficiency upgrade gets the Cyclop's efficiency to 400%, or four. You can actually stack these upgrades and get the stated efficiency up to 900%, or NINE.
The law of conservation of energy has got nothing on them...
It's not that hard to believe that the cyclops comes prebuilt with thermal and solar charging ability and that the 6 main power cells can only draw a charge in their primary positions. Maybe chemical generation using seawater or a biofilter that's using kelp to trickle in additional energy.
Yeah, that's why the power cell charger uses less than 40 kJ (I'll have to assume it's kilojoules) to charge 200 kJ into a power cell, meaning that it has a efficiency of more than five. That's also why they state in clear text that the power efficiency upgrade gets the Cyclop's efficiency to 400%, or four. You can actually stack these upgrades and get the stated efficiency up to 900%, or NINE.
The law of conservation of energy has got nothing on them...
It's not that hard to believe that the cyclops comes prebuilt with thermal and solar charging ability and that the 6 main power cells can only draw a charge in their primary positions. Maybe chemical generation using seawater or a biofilter that's using kelp to trickle in additional energy.
Then the cyclops would have to be charging even without the chargers. And even if it had solar etc. charging the efficiency couldn't exceed one since the input energy from the sun has to be accounted for in the calculations
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You cut the quote in the weirdest places possible... But anyways, I understood your first post as trying to say that the end result has nothing to do with the materials used as is in some way immune to chemistry and physics. The points I made were there to point out that everything the fabricator produces can be produced using other methods - albeit not as quickly - and that the materials involved are used in the end product. They were not there to say that the process is the exact same as other methods. The point was to counter this:
"It seems reasonable to me that the alloys in game have very little to do with what actual technology can manage."
It's only the manufacturing process that is different. Apart from the vehicle upgrade modules, every end product contains the materials used and is in no way special. Some minor differences may be made to how the end product behaves by how it's manufactured, but nothing magical. For example, due to the process used, every vehicle's hull is one solid block. This makes it more durable than it would be if it was several pieces of metal attached to each other. However, the materials in this ship should still react with other chemicals the way they would otherwise. Unless the lithium is completely separated form the water by titanium, the hull would be damged overtime.
It's not uncommon, really... They just named it wrong. The description of magnetite calls it Ma, when it's actially Fe3O4, and oxide of iron. Magnetite is one of the most important sources of iron IRL, and there's plenty of it in this game.
Yeah, that's why the power cell charger uses less than 40 kJ (I'll have to assume it's kilojoules) to charge 200 kJ into a power cell, meaning that it has a efficiency of more than five. That's also why they state in clear text that the power efficiency upgrade gets the Cyclop's efficiency to 400%, or four. You can actually stack these upgrades and get the stated efficiency up to 900%, or NINE.
The law of conservation of energy has got nothing on them...
edit: But since your statement was about materials, I'll add Magnetite. They call it Ma, meaning it's an element in SN, while it actually is an oxide of iron with the chemical formula Fe3O4
Last I played, you needed to go to the mountains to get it, and while once you were there is wasn't that uncommon, it still felt rarer than titanium in the shallows. And of course, mountains are reaper territory, making gathering it at least a moderately dangerous proposition. It just seems as though the devs intended it as a mid-game, harder to get material, with titanium as a basic bread-and-butter metal, which is the opposite of both real life and every similar game with both of these in it.
It's not that hard to believe that the cyclops comes prebuilt with thermal and solar charging ability and that the 6 main power cells can only draw a charge in their primary positions. Maybe chemical generation using seawater or a biofilter that's using kelp to trickle in additional energy.
Then the cyclops would have to be charging even without the chargers. And even if it had solar etc. charging the efficiency couldn't exceed one since the input energy from the sun has to be accounted for in the calculations