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Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
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Ideas and Suggestions
Cylops Mod Fabber placement
Jozroz
Sweden
Join Date:
2017-05-15
Member:
230525
Members
May 2017
in
Ideas and Suggestions
Surely the Fabber should be on the same side as the Mod Console on board the Cyclops? It feels unergonomic to craft a new mod on the starboard side and then walk around the engine room to the port side.
1
Off Topic
Disagree
1
Agree
Awesome
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