Out of power! What now?
tommy21toes
Subnautica Join Date: 2017-05-21 Member: 230666Members
So I took a trip to the active lava zone and ran out of power due to leeches and the changes to shields and silent running (experimental). I have a nearly dead cyclops on a save game with no hope of getting back without it. What now?
I hit zero power and it said I couldn't launch my Prawn due to lack of power. Is my only recourse to load my save game and to launch the prawn at my 3% energy and start thermal recharge? If I was at 0% and saved, I'm pretty sure it would be a dead run and start from another save or from scratch. Endless drowning.
I don't think it's practical to hit a complete dead end if someone happens to save at 0% Cyclops energy and only keeps one save game. I can probably fix my game, by grinding out thermal recharges in the Prawn, and surface again at some point, but it seems like a flaw to have a sudden dead end (start over and be more careful next time) towards the end of the game.
Edit: If you take a Cyclops to a spot you can't surface in time from, and hit zero power, your game becomes a permanent wipe if you don't have another save.
I hit zero power and it said I couldn't launch my Prawn due to lack of power. Is my only recourse to load my save game and to launch the prawn at my 3% energy and start thermal recharge? If I was at 0% and saved, I'm pretty sure it would be a dead run and start from another save or from scratch. Endless drowning.
I don't think it's practical to hit a complete dead end if someone happens to save at 0% Cyclops energy and only keeps one save game. I can probably fix my game, by grinding out thermal recharges in the Prawn, and surface again at some point, but it seems like a flaw to have a sudden dead end (start over and be more careful next time) towards the end of the game.
Edit: If you take a Cyclops to a spot you can't surface in time from, and hit zero power, your game becomes a permanent wipe if you don't have another save.
Comments
I dunno what to do about it except keep a bunch of spare power cells in a locker on the Cyclops. I had a power cell charger in mine which I could use to switch cells around and that worked okay, but I didn't know you couldn't launch the Prawn without power. That's brutal.
I think the fix for /that/ is to have an emergency manual release for the vehicle bay. Like, it lets you out, but you can't dock with it again until the Cyclops gets some power back.
Dev people, what do you think of that idea?
Experimental you can't recharge power cells anymore on board. Silent running is a sperate ability and no longer a speed. It drains power similar to shields and sonar. Shields are a huge hit to power. Really I wouldn't have had a problem if I just used my durability, repair gun, and didn't use any abilities. There's probably a balance issue there as well.
No offending, but, shit happens. I have always a locker with lot of power cell's and i have always one power cell in inventory for emergency cases like yours.
But i like your idea very much:
I prefer the handcrank because this would not need much space in the Cyclops.
This would solve definitely the dead end issue.
Now in the early access tommy21toes have lot of possible solutions via the console.
It could be something help prevent having a deadend game. You are able to keep your docked vehicle at the expense of the cyclops That way, you can attempt a run for air, and if you die, you arent stuck in a death loop 1200m down without air.
That'd still require you to have it with you. It's a good extra option, but not a definite solution to the problem.
You can already find the module at one of the wrecks, But it doesn't do anything at the moments besides drain your power on the cyclops really quickly
*Conspiracy mode: On* Have you checked your thermometer while using that module? Maybe Thermal Generator in this case means it produces heat. Possibly a required module to safely travel in cold areas...Arctic Biome for 1.0 release confirmed!