Some way of marking visited wrecks

ElavionElavion Poland Join Date: 2015-09-09 Member: 207844Members
edited June 2017 in Ideas and Suggestions
While beacons can be used, they are simply too expensive and there are too many wrecks to justify using them for this. I was thinking of some kind of spray paint, "flag", or maybe something as simple as permanent flares (or even a bioluminescent orb that you can attach to walls?).

Another solution would be to make the beacon recipy a bit more expensive, but give you several beacons from one crafting.

Comments

  • Sam_StarfallSam_Starfall Join Date: 2017-05-21 Member: 230665Members
    Too expensive?
    Frankly I disagree. There's only 20 Large Wrecks and I wouldn't know what to do of the resources I gather if I didn't have beacons to make.

    I'd want beacon on all of them anyway, just use a codename in the beacon name to tell if you need to go back with a cutter or if it was completely visited.

    ex:
    - Wreck 1 (need to be visited)
    - Wreck 2C (need cutter)
    - Wreck 3X (completely visited)

    No doubt someone know a better code than me
  • Kyman201Kyman201 Washington State Join Date: 2016-01-23 Member: 211880Members
    How far in are you that a beacon is considered expensive?
  • TarkannenTarkannen North Carolina Join Date: 2016-08-15 Member: 221304Members
    edited June 2017
    Too expensive?
    Frankly I disagree.
    Kyman201 wrote: »
    How far in are you that a beacon is considered expensive?

    I dunno, I also consider Beacons to be expensive after the last update, but it's not just beacons. Since Copper Wire is needed in making Computer Chips now, I'm always running out of Copper Ore as opposed to running out of Silver Ore. Why didn't UWE keep the recipe the same and just swap the distribution ratio of Gold and Silver?

    Now when I harvest Limestone outcroppings, I end up leaving Titanium Ore and Lead on the ocean floor - since I end up with far too much of it and too little Copper Ore. Now before you suggest it, I am aware that the Seatreader Path has those small rocks that pays out like 90% Copper Ore. I have farmed there before and it's a good spot for Copper. However that requires the Rebreather and either a Seamoth with depth upgrades or an Exosuit... both of which are not an early game option. :confused:

    After doing some light research online, I've learned that real-world computer chips use copper wire, silver and gold. The PDA tooltip mentioning silver being needed for computer chips is indeed correct; UWE needs to put Silver Ore back into the recipe, as well as keeping the Copper Wire and Gold Ore. But they really should remove Lead from Limestone outcroppings (who needs nuclear power before they reach the Grand Reef anyways?), and make the distribution ration 50% of Copper/Titanium. Or as abundant as Metal Salvage is, they could just eliminate Titanium instead and make Limestone drop 90% Copper/10% Lead.

    A few updates ago everyone was complaining about how high demand Silver Ore was as opposed to Gold Ore, but how Sandstone outcroppings had a 80% Gold/20% Silver distribution. Now that UWE changed the Computer Chip recipe the need for Silver is comfortable now, but now Copper is the new frustration. I have to mine so much of it from Limestone across all the biomes, and I end up leaving so many Titanium and Lead Ores behind as I have too much to practically use (and yes that's true, even considering how much Titanium Ingots are needed). Whichever way the devs want to proceed with the recipes is fine, they just need to make whichever resource is needed the most to be the most abundant item to be mined. (Especially since the Exosuit Drill Arm is such a late-game piece, it's practically useless by the time you can wield it.) :angry:

    Oh yeah oops, I got off topic... beacons. I only use one beacon for the entire game, and that's to mark my final base in the Grand Reef. As useful as beacons are, it's personally troublesome to me that I have to lug around beacons in the off-chance I might need one. I see beacons as being needed to return to fixed points on the map, but do you really need to mark areas that you don't need to return to anymore? Once I've extracted goodies from a wreck, I'll craft a Floodlight on top of the Wreck to mark it as 'visited'. I know as of the next update Floodlights won't provide light anymore since they will need a base's power, but the illumination isn't the point - it just provides a point of reference that I was there and it's empty. I just feel there's no reason to clutter up the Ping Manager with locations that have no reasons to go back to anymore, is all. :(
  • EvilSmooEvilSmoo Join Date: 2008-02-16 Member: 63662Members
    Tarkannen wrote: »
    ...

    Computer chips use a lot of different materials to build, and even more as doping agents. They use various gases of varying toxicity and reactivity to drill holes, burn specific materials, and deposit other substances. One of my favorites is Silane, because it makes a clear flame that deposits and then burns Silicon.

    I've SEEN the materials and gas plant for manufacturing computer chips. It is not small, and not full of nice things. We do not want realism in this area. It's magic future tech, it takes whatever.
  • jimmy_1283jimmy_1283 Melbourne Join Date: 2017-06-21 Member: 231217Members
    EvilSmoo wrote: »
    Tarkannen wrote: »
    ...

    Computer chips use a lot of different materials to build, and even more as doping agents. They use various gases of varying toxicity and reactivity to drill holes, burn specific materials, and deposit other substances. One of my favorites is Silane, because it makes a clear flame that deposits and then burns Silicon.

    I've SEEN the materials and gas plant for manufacturing computer chips. It is not small, and not full of nice things. We do not want realism in this area. It's magic future tech, it takes whatever.

    In my head canon the all powerful fabricator assembles things on a molecular level from base elements, how else do you turn table coral, gold and copper into computer chips? lol
  • DragoWhoovesDragoWhooves UK Join Date: 2017-05-30 Member: 230836Members
    edited June 2017
    jimmy_1283 wrote: »
    In my head canon the all powerful fabricator assembles things on a molecular level from base elements, how else do you turn table coral, gold and copper into computer chips? lol

    if we can turn A, B and C into G, why can't we turn A into B?

    like if I have a whole load of spare Titanium Ore, why can't I turn that into some copper ore? I mean they have spaceships and machines that build things on a molecular level, what's a little transmutation? it would probably have to be a separate fabricator that uses more power but it could work in lore

  • jimmy_1283jimmy_1283 Melbourne Join Date: 2017-06-21 Member: 231217Members
    jimmy_1283 wrote: »
    In my head canon the all powerful fabricator assembles things on a molecular level from base elements, how else do you turn table coral, gold and copper into computer chips? lol

    if we can turn A, B and C into G, why can't we turn A into B?

    like if I have a whole load of spare Titanium Ore, why can't I turn that into some copper ore? I mean they have spaceships and machines that build things on a molecular level, what's a little transmutation? it would probably have to be a separate fabricator that uses more power but it could work in lore

    You're talking about manipulation on a sub-atomic level there dude, not to mention it kinda makes exploration for resources somewhat redundant, I'd be cool with a reverse recipe for Titanium ingots, copper wires, etc. but straight up alchemy is a little much.
  • DragoWhoovesDragoWhooves UK Join Date: 2017-05-30 Member: 230836Members
    jimmy_1283 wrote: »
    jimmy_1283 wrote: »
    In my head canon the all powerful fabricator assembles things on a molecular level from base elements, how else do you turn table coral, gold and copper into computer chips? lol

    if we can turn A, B and C into G, why can't we turn A into B?

    like if I have a whole load of spare Titanium Ore, why can't I turn that into some copper ore? I mean they have spaceships and machines that build things on a molecular level, what's a little transmutation? it would probably have to be a separate fabricator that uses more power but it could work in lore

    You're talking about manipulation on a sub-atomic level there dude, not to mention it kinda makes exploration for resources somewhat redundant, I'd be cool with a reverse recipe for Titanium ingots, copper wires, etc. but straight up alchemy is a little much.

    it wouldn't make searching for resources reduntent as it would be close to endgame (like precursor aquarium stage) and it would be very costly to use and it wouldn't just give you like for like, it would have to be balanced right so it's not overpowered
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