Field of view
ezekel
Join Date: 2012-11-29 Member: 173589Members, NS2 Map Tester
Hi, as someone who experiences motion sickness with gaming - is there any chance FOV can be added (or is already changeable in some config?) cause it would really help me play the game for longer than 20-30 minutes at a time before getting sick
Edit: Found it.
You enable console with F3 and then ~ and type in fov #
I recommend a value of 85 or 90
Edit: Found it.
You enable console with F3 and then ~ and type in fov #
I recommend a value of 85 or 90
Comments
What are these shenanigans... Cause that wouldn't make sense, we'd have to know what the value 5 means, what is the damn scale from 5 to 60 Also what is that talk about 500,000 AND WHY IS IT BACKWARDS, WHAT IS THIS EVEN!!!
Like I said, it's a backwards description of what all other engines do
fov works exactly as you'd expect it to. Who made that wiki description, I want names and cookie jar locations!
Just slap fov 90 or 110 in there @ezekel, or any other value you want
[edit]
- 180 is off-limits, who uses that anyway, more than 110 or maybe 120 is whack
- the console is part of the FoV it seems, so beware with values that mess up the HUD
- above 180 flips the screen
I do notice some slowdowns but I don't think it's a performance issue caused by FOV. Seems more like something the hard drive would be responsible for or maybe even RAM? Not sure. Basically when entering some new areas it will chug for a second then go back to normal performance. I haven't seen any frame drops as an increase of FOV but just stutters when it loads in new areas. Not sure if that's ever going to be avoidable. Anyway regardless fov increase is pretty solid.
Some oddities: The 'Scuba' mask disappears when your FOV goes above a certain value and sometimes your item you're holding viewmodel disappears like the knife. It's still out but the viewmodel just goes away - no idea if that's related to FOV either.
It's area cell loading stuff. I moved to a SSD and it's better, but I can still tell when I messed with a biome a lot on how it loads. There's cache clear options that some say helps, but it resets the cells and can cause other problems.
Maybe there will be some cache preload code implemented, but that's still some of the heavy optimization stuff, while they are still doing game implementation.