Story suggestion: dirrect interation with other survivors.
warbrand2
Join Date: 2010-12-13 Member: 75657Members
yeah, before I fully type this out will state do to the fact I keep forgetting to save I have only been 3 days in "story wise" in the current build when it comes to the other pods and the radio beacons and communications.
IDEA: 12 men/woman stuck on an alien world. the idea is there are 12 survivors though in this idea you only directly see a few as the rest like you are trying to survive and figure out what is going on. (the player can not be the only force in the world, though the idea is on higher difficulties they are more likely to fail requiring the player to solve things. this allows players to take it more at their own pace depending on dificulty with freedom requiring htem only to do a few things while the one life mode requiring htem to do most things).
What the 12 survivors would mean story wise.
on day 2 when you get the reply from the shuttle you will shortly after it is done get a message from a pod stating. "well looks like we are getting out soon, Liston up, we have set up a small underwater habitat I want everyone who can to head to these cordinates and speak to me"
the coordinates will lead you to a base that is a single pipe room with a multi purpose room(2 floors). based on this
http://subnautica.wikia.com/wiki/File:Generic_base_room.jpg with the window and reinforcement flipped for the rooms.
the survivors base:
entry pipe: contains medical dispencer that is always at 50%, communicator, and the hatch
bottom floor: two of the survivors (info bellow), ladder to upper floor, makeshift kitchen with one of the survivors cooking peepers, O2 purifier, and a fabricator.
top floor: 0-3 survivors, several beds built into the walls, 2 medkit dispensers, a fire extinguisher on the wall, and a hang in there kitty poster, and a reading area with some chairs a lamp and what looks like an E-reader.
The survivors that you see. ( I suck at names)
1.security officer dan
info: The only member of the ships 3 man security team to survive the crash he is the one in charge of operations well atleast in his mind.
personality: tough no nonsense or at least that is how he tries to be, in actuality he is a Barney not really good at his job never used his weapon which now that it was destroyed in the crash makes him happy.
what he does: he tries to coordinate the other survivor groups, upon entering the habitat, he will say "and 12. well that is good news at least, anyway welcome to the habitat, uh if you need to rest we have beds, food, and medical supplies but not much best to keep on your own out there". Out side of that interaction he will tell you to check up on the last known locations of other survivors from time to time, though you rarely if ever run directly into them.
2.Susan (russian last name)[I suck at spelling so not even going to try]
info: the ships cook, strangely enough she "went down with the ship" and yet survived do to the fact she was in the freezer when the ship went down.
personality: strong willed and has a good sense of humor the true reason things are not falling apart in this habitat
what she does: mostly sits in a makeshift kitchen dicing peepers and cooking food, 2 times an in game day if the player is in survival they can head to her to get a free meal brick which will fill 100% food and water. it also takes up 2 spaces of inventory. out side of that she will perioticly send requests for peepers which if fullfilled will give some of the rarer resources and craft items.
3.John doe (unnamed)
info: a survivor that is seen at the habitat from time to time, usually sleeping in the top floor has a rad suit on at all times.
4.Jane doe (unnamed)
info: like john doe a female survivor that is found in the habitat, though unlike the John doe she can be found reading or eating and seems to be at the habitat. like the John Doe has a rad suit at all times.
5. Mr. NAME (a "VIP")
info: the person you get a rad suit for in one of the pods, will directly give you a reward for saving his life. he seems to be a busness man in some tech industry atleast from his "dialog" he also seems to have an underlying mental problem (high functioning autistic? no this isn't an insult its just a fact that people do have mental problems).
personality: jumpy and scared interactions with him in the habitat are rare, but he does state he loves finding and researching the life on this world and may send you off with coordinates to go scan life forms with a high quality scanner to get more info on them though he always requests it back when you are done.
what he does: gives insintives for players to scan wildlife and fauna, as he will give tech items like a multi frequency radio (stores coordinates in hud with out needing to swap them out and can be toggled) the more things you scan the more likely he is to send you out to rescan something with a high tech one, the peeper for example automaticly updates to the high tech one a few hours after you scan one showing a net connetion on your scanner/PDA.
6. Dr. Name
info:a person you run into late game that is infected with some parasite after eating a raw hoop fish. they are found in the habitat 2 days after it is set up stick and apparently puking into a bucket. the habitat doesn't have advanced medical equipment to deal with a parasite and ontop of this the sick person is the only doctor on staff that survived the crash.
personality: once they are cured they are the stereotypical overly nice doctor, while you don't directly interact with them out side of finding things to help cure them, once they are cured you may from time to time get a request to bring medical supplies to a coordinate for them.
And that is all well all to this idea. the bases of it is to expand on the not the only survivor bit that seems to be happening with the current versions. (I love this) though you will not directly interact with or see half the survivors the ones you do see can be used ot give lore and backstory to the crew, world, and just what is going on with the survival situation.
IDEA: 12 men/woman stuck on an alien world. the idea is there are 12 survivors though in this idea you only directly see a few as the rest like you are trying to survive and figure out what is going on. (the player can not be the only force in the world, though the idea is on higher difficulties they are more likely to fail requiring the player to solve things. this allows players to take it more at their own pace depending on dificulty with freedom requiring htem only to do a few things while the one life mode requiring htem to do most things).
What the 12 survivors would mean story wise.
on day 2 when you get the reply from the shuttle you will shortly after it is done get a message from a pod stating. "well looks like we are getting out soon, Liston up, we have set up a small underwater habitat I want everyone who can to head to these cordinates and speak to me"
the coordinates will lead you to a base that is a single pipe room with a multi purpose room(2 floors). based on this
http://subnautica.wikia.com/wiki/File:Generic_base_room.jpg with the window and reinforcement flipped for the rooms.
the survivors base:
entry pipe: contains medical dispencer that is always at 50%, communicator, and the hatch
bottom floor: two of the survivors (info bellow), ladder to upper floor, makeshift kitchen with one of the survivors cooking peepers, O2 purifier, and a fabricator.
top floor: 0-3 survivors, several beds built into the walls, 2 medkit dispensers, a fire extinguisher on the wall, and a hang in there kitty poster, and a reading area with some chairs a lamp and what looks like an E-reader.
The survivors that you see. ( I suck at names)
1.security officer dan
info: The only member of the ships 3 man security team to survive the crash he is the one in charge of operations well atleast in his mind.
personality: tough no nonsense or at least that is how he tries to be, in actuality he is a Barney not really good at his job never used his weapon which now that it was destroyed in the crash makes him happy.
what he does: he tries to coordinate the other survivor groups, upon entering the habitat, he will say "and 12. well that is good news at least, anyway welcome to the habitat, uh if you need to rest we have beds, food, and medical supplies but not much best to keep on your own out there". Out side of that interaction he will tell you to check up on the last known locations of other survivors from time to time, though you rarely if ever run directly into them.
2.Susan (russian last name)[I suck at spelling so not even going to try]
info: the ships cook, strangely enough she "went down with the ship" and yet survived do to the fact she was in the freezer when the ship went down.
personality: strong willed and has a good sense of humor the true reason things are not falling apart in this habitat
what she does: mostly sits in a makeshift kitchen dicing peepers and cooking food, 2 times an in game day if the player is in survival they can head to her to get a free meal brick which will fill 100% food and water. it also takes up 2 spaces of inventory. out side of that she will perioticly send requests for peepers which if fullfilled will give some of the rarer resources and craft items.
3.John doe (unnamed)
info: a survivor that is seen at the habitat from time to time, usually sleeping in the top floor has a rad suit on at all times.
4.Jane doe (unnamed)
info: like john doe a female survivor that is found in the habitat, though unlike the John doe she can be found reading or eating and seems to be at the habitat. like the John Doe has a rad suit at all times.
5. Mr. NAME (a "VIP")
info: the person you get a rad suit for in one of the pods, will directly give you a reward for saving his life. he seems to be a busness man in some tech industry atleast from his "dialog" he also seems to have an underlying mental problem (high functioning autistic? no this isn't an insult its just a fact that people do have mental problems).
personality: jumpy and scared interactions with him in the habitat are rare, but he does state he loves finding and researching the life on this world and may send you off with coordinates to go scan life forms with a high quality scanner to get more info on them though he always requests it back when you are done.
what he does: gives insintives for players to scan wildlife and fauna, as he will give tech items like a multi frequency radio (stores coordinates in hud with out needing to swap them out and can be toggled) the more things you scan the more likely he is to send you out to rescan something with a high tech one, the peeper for example automaticly updates to the high tech one a few hours after you scan one showing a net connetion on your scanner/PDA.
6. Dr. Name
info:a person you run into late game that is infected with some parasite after eating a raw hoop fish. they are found in the habitat 2 days after it is set up stick and apparently puking into a bucket. the habitat doesn't have advanced medical equipment to deal with a parasite and ontop of this the sick person is the only doctor on staff that survived the crash.
personality: once they are cured they are the stereotypical overly nice doctor, while you don't directly interact with them out side of finding things to help cure them, once they are cured you may from time to time get a request to bring medical supplies to a coordinate for them.
And that is all well all to this idea. the bases of it is to expand on the not the only survivor bit that seems to be happening with the current versions. (I love this) though you will not directly interact with or see half the survivors the ones you do see can be used ot give lore and backstory to the crew, world, and just what is going on with the survival situation.
Comments
This is feature creep for no reason, and additionally, it destroys the "lone survivor" feel that they were going for in the first place.
No clue where you got that idea, cause there is reference to several other living survivors in the game as it is now. that and the way things have been set up sense the start that was never implied.
Also remember one of the games final objectives will be setting up the planet for colonization and a lone person would not be enough to do that no mater how much they suffer from the video game protagonist syndrome.
Some survived the initial crash but did not last long .. PDA infos about their death in their lifepod.
And the final objective is to leave this hostile uncivilized world.
also i dont really
like any of these ideas anyways
EDIT: well the player character is doomed from a realistic point of view, pretty sure no mater what in the end they will die on the planet.
Yeah, there's carrot on the stick and everyone turns out to be dead.
Setting up for colonization? Huh? That was what caused all the problems in the first place.
why bump the topic just to say that? it has already been stated this is a bad idea, the topic has slashes through it and was dead. why bump the topic?