Possible future uses for the unused area under the cyclops engine room?
akro1
Join Date: 2017-06-19 Member: 231172Members
I was thinking maybe a modular room approach, perhaps multiple dedicated room modules (with their own blueprints) and you'd get to pick and choose based on your current goals. For example maybe a miniaturized version of the scanner room with a drone bay, a dedicated weapons room that autoloads from an expanded torpedo storage, or even just a second mini power plant for the engine. It feels weird at how a whole corridor of space is wasted down there when perhaps some more advanced quality of life tech could be there.
I'd proposed this in a reddit thread here:
https://www.reddit.com/r/subnautica/comments/6hww14/possible_future_uses_for_the_unused_area_under/
Other uses also chimed in with more module ideas like a rear docking bay module.
I'd proposed this in a reddit thread here:
https://www.reddit.com/r/subnautica/comments/6hww14/possible_future_uses_for_the_unused_area_under/
Other uses also chimed in with more module ideas like a rear docking bay module.
Comments
It would make gathering resources faster.
Perhaps like the upgrade slots in the smaller vehicles, but with bigger and higher tier modules? That would be sweet.
Now that would really make Cyclops useful. Especially in the more predator-crowded areas.
The Data Coils seems functional, but oddly enough have no scan data nor anything to gain from them... Should they be repaired in order to gain access to something from the area? Or is there some crazy experiment that you can try to finish up on your own? Then there's the wayward PDA near the coils that gives access to the Science Lab. Why do we need the Repulsion Cannon anyways when the Propulsion Cannon works just fine as it is. And finally the actual Lab is fully modeled and rendered, but there's all of this "(non-functional)" equipment inside. If we can't make any use of it (now or later), why even keep it in the game?
I kind of get that this would likely have been the stepping-off point for the Transfuser access and creating Serums. But even without Serums I really wish they would add something more of value in here, whether it's just more data to unlock or something new and interesting to add to the database... maybe some base doodad like the Coffee Machine that adds whimsy? I dunno, I just feel that this neglected part of the ship needs to have... I dunno something, anything! of practical interest to justify having its existence on the Aurora in the first place. And while I agree, re-purposing the Engine Room tunnel for something would be fun, I would much rather have the areas of the ship that already exist but have minimal story impact to be focused on first.