[BUG] Battery chargers... aren't [FIXED]
baronvonsatan
TX, USA Join Date: 2016-12-01 Member: 224415Members
Experimental build #50065 (which in itself is odd, given that 50061 is the last changeset showing on the changes and checkins page)
Battery chargers do not charge batteries, although they do drain base power.
Batteries stay at 0% but if you use solar power only, you can see at night that base power slowly drains.
Battery chargers do not charge batteries, although they do drain base power.
Batteries stay at 0% but if you use solar power only, you can see at night that base power slowly drains.
Comments
Hope they'll fix it
I do hope they fix it soon, because I can only make so many powercells out of dead batteries, and they can't be recharged either.
I recently made a bug thread about Thermal Plants and Water Filtration Machines. The TL;DR is that before this update, you needed only two TPs to juice a single WFM and not have a net loss of power in the base. After testing I discovered you now need NINE TPs just to get a net gain of power and not brownout the base's power. Is there some bizarre reason why suddenly it needs so much more power now, and why there is no noticable reduction in power loss between two and eight TPs powering a single WFM?
EDIT: The issue with the WFM and TPs seems to have been resolved, or at least the "odd behavior" has been identified. Now it seems that temperature directly correlates with Thermal Plant power output - more heat means faster power gain but minimal heat means terrible output. I'm fine with this change now, but I wish I would have known about said change. But, I would like to see the WFM's power consumption and base weakness factors reduced a bit though.
This thread has the main issues right now
- Moonpool does not charge docked vehicles but drains power
- Cyclops does not charge docked vehicles and does not drain power
- Neither Moonpool nor Cyclops shows a docked vehicle's power percentage on mouseover
- Two water filtration machines drain power much faster than double the rate of a single water filtration machine
- Batteries (not power cells, haven't tried those) do not charge on the Cyclops. Does not matter if the Cyclops engine is on/off.
Can confirm that this is fixed in Experimental Build#50535.
http://subnautica.wikia.com/wiki/Debug_Console_Commands use warpme
None of this is a bug, but while we're here: basically, you overextended yourself. Here's where you went wrong:
- Not killing the Lava Larvae, removing all the power cells, or firing up the handy-dandy shield when they attached themselves.
- Not carrying spare power cells.
- Not constructing a base in the ILZ.
- Exploring that far without crafting at least one Ultra-High Capacity O2 tank (please tell me you have a modification station?).
Your only hope is to follow @0x6A7232 's suggestion and use warpme, then rectify all of these errors.