GUN deactivation scene detail Suggestion.

TheLordEternalTheLordEternal The Earth Join Date: 2015-08-07 Member: 206851Members
Alright, so i'm making this post because of this: https://trello.com/c/luGKDcVL/6470-gun-deactivate
Specifically, the section that mentions animating nearby stuff in the area that would make it "Grander".
In idea, I have come up with this! There are several pillars in a row, lining up the walkway on both sides towards the Console. I thought it might be neat if they were involved with the deactivation sequence in someway.
Behold in all its glory! as i show you crudely mixed up imagery, in an attempt to convey my innermost minds to yours!
Thank you for reading, and may you have a good day.

CzuB6IW.png
Here you can see the base template, from which i have based all the other images you will see. The green outline indicate parts that move, The blue are the ones that don't.

txS7OcL.png
Here the magic begins.
The pillars begin their separation. Like at the thermal plant, otherworldly, green lightning, arcs and dances between the two sections, forming a constant, unified, uninterrupted line of energy between the pillar and its pedestal.


rt3WShO.png
As the pillar further descends, the lightning thins, separating into several parts, and begins to flicker.
Unable to keep up with their increasing distance, the energy starts breaking up, occasionally arcing at the base of the pillar and its pedestal, desperately struggling to maintain a connection.


Avvtg5M.png
And so we reach the end at last.
After traversing beyond the midway point, the energy cuts out, and the pillar descends the last stretch alone, down into its bottom pedestal. Its journey ending with a satisfying 'Thunk' as it stops.
Then, the lights dim.

Comments

  • PowerPistonsPowerPistons Neverland Join Date: 2017-08-07 Member: 232266Members
  • Timelord_FredTimelord_Fred Join Date: 2017-07-05 Member: 231596Members
  • 0x6A72320x6A7232 US Join Date: 2016-10-06 Member: 222906Members
    Alright, so i'm making this post because of this: https://trello.com/c/luGKDcVL/6470-gun-deactivate
    Specifically, the section that mentions animating nearby stuff in the area that would make it "Grander".
    In idea, I have come up with this! There are several pillars in a row, lining up the walkway on both sides towards the Console. I thought it might be neat if they were involved with the deactivation sequence in someway.
    Behold in all its glory! as i show you crudely mixed up imagery, in an attempt to convey my innermost minds to yours!
    Thank you for reading, and may you have a good day.

    CzuB6IW.png
    Here you can see the base template, from which i have based all the other images you will see. The green outline indicate parts that move, The blue are the ones that don't.

    txS7OcL.png
    Here the magic begins.
    The pillars begin their separation. Like at the thermal plant, otherworldly, green lightning, arcs and dances between the two sections, forming a constant, unified, uninterrupted line of energy between the pillar and its pedestal.


    rt3WShO.png
    As the pillar further descends, the lightning thins, separating into several parts, and begins to flicker.
    Unable to keep up with their increasing distance, the energy starts breaking up, occasionally arcing at the base of the pillar and its pedestal, desperately struggling to maintain a connection.


    Avvtg5M.png
    And so we reach the end at last.
    After traversing beyond the midway point, the energy cuts out, and the pillar descends the last stretch alone, down into its bottom pedestal. Its journey ending with a satisfying 'Thunk' as it stops.
    Then, the lights dim.

    @Obraxis ▲ This guy's got a good idea, and I *think* it'd be easy for you guys to implement (don't hurt me please), and also looks uber cool!
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