Charts in spectator view a bit iffy
Adambean
Cardiff, South Wales Join Date: 2005-06-03 Member: 53038Members, Constellation, Reinforced - Shadow
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Hello chaps and chapettes,
Sometimes I like to watch games to see how other people play. Some of this won't be from the start, might be from a few minutes in. I've noticed that the charts in the top-down spectator mode (press C) don't always show accurate figures.
I am aware that observing from mid game will not produce any graph history. -- I won't be talking about that as I do not expect servers to maintain and deliver complete history, that'd just be nice to have.
Here are the issues that I see as bugs. (Sorry for the 1440p images, looks like the forum doesn't auto-thumbnail uploaded images.)
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In this you can see that the graph does not reflect the 3 extractors for marines and 4 harvesters for aliens. I'd consider this a bug because the information is available to the client, and is reflected correctly at the top of the top-down spectator UI.
The numbers below the chart are also wrong (1 and 0), though I'm not sure if this is a count of RTs destroyed? (In which case this is still a bug because it should be visible in the graph.)
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Possibly related: The numbers here also do not reflect the RT count for each team, though if this is RTs destroyed the zero figures and 50/50 split in the coloured bars are correct.
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The RT figures below the chart are well off, but this is looking more like an indication of RTs destroyed. (Need confirmation.) If true, well done to this alien team!
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Here you can see the line for marine kills is hovering on top of the graph plot area. I noticed this is very likely to happen if the line is going to be flat. At a guess I'd say the distance is relative for the 13 kills marines have got, it's just not sticking to the plot area.
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This also applies to other tabs. The common factor is that the line is flat.
Sometimes I like to watch games to see how other people play. Some of this won't be from the start, might be from a few minutes in. I've noticed that the charts in the top-down spectator mode (press C) don't always show accurate figures.
I am aware that observing from mid game will not produce any graph history. -- I won't be talking about that as I do not expect servers to maintain and deliver complete history, that'd just be nice to have.
Here are the issues that I see as bugs. (Sorry for the 1440p images, looks like the forum doesn't auto-thumbnail uploaded images.)
----
In this you can see that the graph does not reflect the 3 extractors for marines and 4 harvesters for aliens. I'd consider this a bug because the information is available to the client, and is reflected correctly at the top of the top-down spectator UI.
The numbers below the chart are also wrong (1 and 0), though I'm not sure if this is a count of RTs destroyed? (In which case this is still a bug because it should be visible in the graph.)
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Possibly related: The numbers here also do not reflect the RT count for each team, though if this is RTs destroyed the zero figures and 50/50 split in the coloured bars are correct.

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The RT figures below the chart are well off, but this is looking more like an indication of RTs destroyed. (Need confirmation.) If true, well done to this alien team!
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Here you can see the line for marine kills is hovering on top of the graph plot area. I noticed this is very likely to happen if the line is going to be flat. At a guess I'd say the distance is relative for the 13 kills marines have got, it's just not sticking to the plot area.
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This also applies to other tabs. The common factor is that the line is flat.
Comments
The graph itself not showing the current number of RTs does seem to be a bug. I wonder if it's related to your resolution? I've never seen it before (1920x1080). Do you have any more information on when and how it happens? Does it always happen?
Also I think the proper etiquette is to put images in spoiler tags.
Sidenote to any devs reading this: if the info can't be inexpensively networked, maybe the graphs shouldn't be back-filled with incorrectly extrapolated data. Leave those times empty instead, if possible.
V (or "need ammo") will show a line of text at the bottom with more things you can press.
Unrelated: I noticed the middle-click draw is no longer a thing. This was the one where what you draw stays in the same surface position, so if you scroll away your drawing stays behind. (Only the right-click draw, which stays on the same screen position as you move around, seems to be in place now.)