Oculus SDK support for Steam version.
ANeM
Join Date: 2003-05-13 Member: 16267Members, Constellation
A simple suggestion. Prior to SteamVR support being implemented the Steam version had native Oculus SDK support. The Oculus home version still requires native Oculus SDK support. Using SteamVR as a middle man is functional, but it often introduces minor errors with tracking on Rift headsets and other weirdness, and comes with a slight performance loss.
The option to start the game in Oculus SDK mode on Steam would be appreciated, especially given that the way launching in VR is handled already involves popping up an option dialog in Steam before the game runs.
Edit: It appears the latest Experimental build already launches to native oculus mode when selection "launch in SteamVR mode" Neat.
The option to start the game in Oculus SDK mode on Steam would be appreciated, especially given that the way launching in VR is handled already involves popping up an option dialog in Steam before the game runs.
Edit: It appears the latest Experimental build already launches to native oculus mode when selection "launch in SteamVR mode" Neat.
Comments
Basically, I'm trying to decide between buying via Steam and buying through Oculus. I'd certainly rather get it through Steam (as I'd be able to play on my Rift and conventionally), but not if there's a performance hit in VR.