a few thoughts.
ErnieW
tonasket WA Join Date: 2015-07-13 Member: 206134Members
as a few of you know i periodically drop off put subnautica on the back burner and let it simmer. well i just moved it to the front a couple days ago to see how it was developing.
not bad, needs a bit of salt and a touch more spice IMO. just did the disease story, not happy that the cure is a hang fire. the story is sort of compelling but its way limited because its almost entirely linear. step 1 go to precurser base 1, step 2 and so on.
the clues are allright have been for a long time but there just isnt a way to came at the story sideways. i like the scannables and the warper story is nice to see. the leviathons are good please make them scannable it takes a bit of skill to get near enough to scan one.
again a plea for bivalves gastropods and the little critters that fill in the rest of the food chain; however i did see that you made the rock grub scannable and i loved it. dont know if its me but i haven't managed to catch one yet (i want a small fish tank that i can fill with a crimson basket and rock grubs to make lanterns with).
oh and again let us turn the damned base lights off! (or dim them or anything other than florescent lights on all the time) a few more copper for a wall plate is fine but this glare all the time in the base is crazy making. all the work in on makeing the shallows pretty and you cant sit in the lab and see it lit up at night, instead you just get light glare on the windows.
and last but not least make the map bigger or something after two years of periodic play i seem to need a bit more room.
all right and i am loving the adjusted world lighting, dont know what you did to it but its a bit more friendly now than it was. i took a noon sight screen shot to compare to my old noon sight screen shot and the light is far warmer now.
hmm finally found out what gas bags are; still wont use the torpedoes but for those who think they need offensive weaponry beyond the propulsion cannon i suppose they work (i just shoot the sharks with a quartz or some hapless passing fish ( i must say that my favoritest ammo is the crabs) and that pretty much does the trick)
as an aside; of course american water is tasteless; water is supposed to be tasteless. if you can taste it, then there is something other than water in that glass. believe me napali sulfur water does not improve the taste of Italian coffee.
why anyone drinks americanos in the first place is beyond me; even the folgers i grew up on isn't improved by watering it down.
a couple suggestions; a few more mods for the cyclops would be nice. as delicate as it currently is, its useless. a waste of materials. cant take it anywhere because its automatically attacked the second it is out of the shallows and all of the fixing with the fire and the rest you cant keep up with it. ether drop the thing from the game or make it useful for something. it sucks down power cells like mad you cant put a reactor in it or something sensible till you get the ion batteries the thing isnt even a good outpost. decoy torpedoes indeed. wont say exactly what i think of that notion as a way to make a bloody pressure hull able to be used.
and how about part of the island biome being a swamp; you already have some shallows but you could do with something like a mangrove swamp. give you a bit of a place to put some other critters in.
ah and now we come to the plants most of them both sea and land are simply not worth collecting. there are a whole 5, 6 that do anything at all other than fill up your inventory. even a stick from a tree has more uses than just being a stick,
any ways conga rats on all of the really stunning improvements, still needs a bit of flavor tuning IMO before it is ready. but its a hell of a lot nearer being ready now than it was two years ago and way better than it was three years ago keep up the good work
not bad, needs a bit of salt and a touch more spice IMO. just did the disease story, not happy that the cure is a hang fire. the story is sort of compelling but its way limited because its almost entirely linear. step 1 go to precurser base 1, step 2 and so on.
the clues are allright have been for a long time but there just isnt a way to came at the story sideways. i like the scannables and the warper story is nice to see. the leviathons are good please make them scannable it takes a bit of skill to get near enough to scan one.
again a plea for bivalves gastropods and the little critters that fill in the rest of the food chain; however i did see that you made the rock grub scannable and i loved it. dont know if its me but i haven't managed to catch one yet (i want a small fish tank that i can fill with a crimson basket and rock grubs to make lanterns with).
oh and again let us turn the damned base lights off! (or dim them or anything other than florescent lights on all the time) a few more copper for a wall plate is fine but this glare all the time in the base is crazy making. all the work in on makeing the shallows pretty and you cant sit in the lab and see it lit up at night, instead you just get light glare on the windows.
and last but not least make the map bigger or something after two years of periodic play i seem to need a bit more room.
all right and i am loving the adjusted world lighting, dont know what you did to it but its a bit more friendly now than it was. i took a noon sight screen shot to compare to my old noon sight screen shot and the light is far warmer now.
hmm finally found out what gas bags are; still wont use the torpedoes but for those who think they need offensive weaponry beyond the propulsion cannon i suppose they work (i just shoot the sharks with a quartz or some hapless passing fish ( i must say that my favoritest ammo is the crabs) and that pretty much does the trick)
as an aside; of course american water is tasteless; water is supposed to be tasteless. if you can taste it, then there is something other than water in that glass. believe me napali sulfur water does not improve the taste of Italian coffee.
why anyone drinks americanos in the first place is beyond me; even the folgers i grew up on isn't improved by watering it down.
a couple suggestions; a few more mods for the cyclops would be nice. as delicate as it currently is, its useless. a waste of materials. cant take it anywhere because its automatically attacked the second it is out of the shallows and all of the fixing with the fire and the rest you cant keep up with it. ether drop the thing from the game or make it useful for something. it sucks down power cells like mad you cant put a reactor in it or something sensible till you get the ion batteries the thing isnt even a good outpost. decoy torpedoes indeed. wont say exactly what i think of that notion as a way to make a bloody pressure hull able to be used.
and how about part of the island biome being a swamp; you already have some shallows but you could do with something like a mangrove swamp. give you a bit of a place to put some other critters in.
ah and now we come to the plants most of them both sea and land are simply not worth collecting. there are a whole 5, 6 that do anything at all other than fill up your inventory. even a stick from a tree has more uses than just being a stick,
any ways conga rats on all of the really stunning improvements, still needs a bit of flavor tuning IMO before it is ready. but its a hell of a lot nearer being ready now than it was two years ago and way better than it was three years ago keep up the good work