Precursor Buildables, Tools, e.t.c
Venom0103
Join Date: 2017-08-27 Member: 232682Members
It would be really cool to be able to find a new Precursor facility where you can scan parts to be able to make Precursor Bases yourself and use the lifts and containments for big creatures to "study" those too.
a new Precursor Diving Suit which has a 80% Reduction to all damage sources but is really hard to make because you need all precursor materials (Artifacts, Ion Crystals e.t.c)
Precursor Versions of the available tools but they work 200% Better and get the Precursor Color scheme. (and maybe add a Handheld Mining beam.)
Maybe even add a new Precursor Sub to the game having special features like a small electroshock-projectile shooting turret which can stun enemies like the Stasis Rifle but use a lot of energy in the process.
What do you guys think?
a new Precursor Diving Suit which has a 80% Reduction to all damage sources but is really hard to make because you need all precursor materials (Artifacts, Ion Crystals e.t.c)
Precursor Versions of the available tools but they work 200% Better and get the Precursor Color scheme. (and maybe add a Handheld Mining beam.)
Maybe even add a new Precursor Sub to the game having special features like a small electroshock-projectile shooting turret which can stun enemies like the Stasis Rifle but use a lot of energy in the process.
What do you guys think?
Comments
This might come after 1.0
Alien tech I'd like see available:
- Force-field habitat doors
- Batteries that soup-up appliance and vehicle functions (I want a Seamoth that does barrel-rolls you see)
- A wrecked alien sub that could be repaired by completing a lengthy scavenger hunt of their bases for parts. Once repaired this would allow a access to a very deep area that is the scene for a Subnautica 2.0 expansion.