No infinite vessel lighting
GlassDeviant
Terra Join Date: 2017-02-27 Member: 228342Members
I parked my seamoth where I could use it to light the area I am building a new base. For whatever reason, I noted that it had 98% power left. It has not moved in 4 or 5 game days, so no engine power was used. When I entered the seamoth, it was still at 98% power. I wish I could leave my car lights on for 5 days without draining the battery.
P.S.: Thanks for making the seamoth lights have actual beams that you can trace back to the vessel when you have misplaced it or become a little disoriented.
P.S.: Thanks for making the seamoth lights have actual beams that you can trace back to the vessel when you have misplaced it or become a little disoriented.
Comments
It used to drain power. That's been switched for easier gameplay. Who knows, they might switch it back! ¯\_(ツ)_/¯
I always considered it silly that the lights on the Seamoth and Seaglide seemed to use more power than actually moving did. "No, no, that's not how it works!"
Seriously though, if you have a power cell that can drive a not-particularly-streamlined one-man dry minisub five to ten kilometers through the ocean, submerged, at speeds up to about 15 knots, and you add a couple of LED lights to that sub, even at Nightsun levels you're going to be able to run those lights for MONTHS before the power cell even notices. Moving through water fast takes a LOT of power. An LED (or even better efficiency) light? . . . Not so much.